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2005-03-04
added phony
ecalot
2005-03-04
groupped left and tile layers in room drawings
ecalot
2005-03-02
moved all the room graphics to room.h
ecalot
2005-03-02
better conditions. loose tiles down are space now
ecalot
2005-03-02
some conditions are more standard
ecalot
2005-03-02
started the boolean albegra to make the door activators e...
ecalot
2005-03-02
added a TODO
ecalot
2005-03-02
removed some comments
ecalot
2005-03-01
fixed tile type boolean conditions in room rendering
ecalot
2005-03-01
abstracted drawing functions to defines
ecalot
2005-03-01
Climb up improved
rata
2005-02-28
Deprecated files.
ecalot
2005-02-28
coded the notPressed parameter. Deprecated statesproperti...
ecalot
2005-02-28
climb down improved
rata
2005-02-28
closed doors are now blocks
ecalot
2005-02-27
coded KidLooking condition. Improved some states
ecalot
2005-02-27
block interrupt state
ecalot
2005-02-26
commented unused array
ecalot
2005-02-26
several bugfixes. Debug information removed. Loose tiles ...
ecalot
2005-02-26
fixed windows port
ecalot
2005-02-26
added valgrind run
ecalot
2005-02-26
added fullscreen
ecalot
2005-02-26
new action: walking a step but not falls
rata
2005-02-26
at least one frame forced in absoluteonstop
ecalot
2005-02-26
now frames with no moving are included in cropped animati...
ecalot
2005-02-26
fixed absoluteonstop (it was relative!)
ecalot
2005-02-26
added MapNotForward
ecalot
2005-02-26
climb down improved
rata
2005-02-26
bugfix
ecalot
2005-02-26
climb up problems
rata
2005-02-26
Climb Down improved
rata
2005-02-26
new action:Climb Down. Just go down safetly
rata
2005-02-26
coded MapNotDownBack
ecalot
2005-02-26
coded MapDownBack
ecalot
2005-02-25
coded walkable interruption to force the objects to fall ...
ecalot
2005-02-25
bugfix: uninitialized variable
ecalot
2005-02-25
removed some historical parenthesis
ecalot
2005-02-25
typo
ecalot
2005-02-25
screen refreshig: potions desappears after being drunk an...
ecalot
2005-02-24
fullscreen setup in makefile
ecalot
2005-02-23
full screen
ecalot
2005-02-23
coded MapNotBack
ecalot
2005-02-23
modified the object object primitives to receive allways ...
ecalot
2005-02-23
now it blinks when you loose a hitPoint
ecalot
2005-02-23
added the state free function and objects are now properl...
ecalot
2005-02-23
fallings improved
rata
2005-02-23
running improved, jump running improved
rata
2005-02-23
running improved
rata
2005-02-22
changed the source file type from DOS to UNIX
ecalot
2005-02-22
errors to stderr
ecalot
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