# Princed V3 - Prince of Persia Level Editor for PC Version
# Copyright (C) 2003 Princed Development Team
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# The authors of this program may be contacted at http://forum.princed.com.ar
# anims.conf: FreePrince : Animations
# �����������
# Copyright 2004, 2003 Princed Development Team
# Created: 11 Jan 2005
#
# Author: Enrique Calot <ecalot.cod@princed.com.ar>
#
# Note:
# DO NOT remove this copyright notice
#
#Note that "image"'s with layer "bottom" means that alive objects will be
#drawn over them as if they where a background; however the layer "top"
#will be drawn over the object animations.
#Syntax:
#for static images:
# (number 0 to 65535) frame
# (IMAGE|OBJECT|MIDI|WAV|SPEAKER) type
# (string) res
# if type is IMAGE:
# (number 1 to 65535|INFINITE) duration
# (TOP|BOTTOM) layer
# (number 0 to 65535|LEFT|RIGHT) x
# (number 0 to 65535|TOP|BOTTOM) y
# if type is OBJECT:
# (number 1 to 65535|INFINITE|UNTILEXIT) duration
# (string) initial state
# (number -32768 to 32767) location
# (UP|MIDDLE|CENTER|DOWN|number 0 to 255) floor
# (YES|NO) cache mirrored images
ANIMATION presentation 1000
#titles
#frame type res duration layer x y
0 IMAGE img_main_background 30 bottom left bottom
2 IMAGE img_main_presents 6 bottom 60 150
10 IMAGE img_main_author 4 bottom 50 190
15 IMAGE img_main_game_name 8 bottom 40 100
24 IMAGE img_main_copyright 6 bottom 50 190
#text 1
30 IMAGE img_text_background 10 bottom left bottom
30 IMAGE img_text_in_the_absense|res_mods_bw 10 top 20 170
#story animation
40 IMAGE img_princess_room 30 bottom left bottom #princess room
40 IMAGE img_princess_bed 30 bottom left 183 #bed
40 IMAGE img_princess_pillar 30 top 188 124 #pillar
#frame type res duration initState Location Floor Mirror
40 OBJECT anim_torch 30 torch 101 up no
40 OBJECT anim_torch 30 torch 217 up no
45 OBJECT img_jaffar untilExit jaffar 100 center yes
#text 2
70 IMAGE img_text_background infinite bottom left bottom
70 IMAGE img_text_marry_jaffar|res_mods_bw infinite top 20 170
#frame type res
#0 MIDI
#0 WAV
#0 SPEAKER
0 SPEAKER SND_MIDI_TITLES
ANIMATION level1 200
0 OBJECT img_jaffar infinite jaffar 100 center no