# Princed V3 - Prince of Persia Level Editor for PC Version
# Copyright (C) 2003 Princed Development Team
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# The authors of this program may be contacted at http://forum.princed.com.ar
# tiles.conf: FreePrince : Tiles list
# ����������
# Copyright 2004, 2003 Princed Development Team
# Created: 15 Aug 2004
#
# Author: Enrique Calot <ecalot.cod@princed.com.ar>
#
# Note:
# DO NOT remove this copyright notice
#
tile EMPTY 0 free
dangerous space bricke1@1 bricke2@2 window@3
tile FLOOR 1 free
walkable floor brickf1@1 brickf2@2
tile SPIKES 2 spike
walkable dangerous spikes chopper_spike
spikeup@Danger@((2<info->frame)&&(info->frame<5))
tile PILLAR 3 none
walkable pillar
tile GATE 4 gate
door gates gateFrame walkable
block@Gate@info->frame>15
tile BTN_STUCK 5 none
walkable
tile BTN_DROP 6 event
walkable pressable
unpressed@Pressable@info->action==eNormal
pressed@Pressable@info->action!=eNormal
drop_unpressed@Pressable@info->action==eNormal
drop_pressed@Pressable@info->action!=eNormal
tile TAPESTRY 7 tapest
tile BP_BOTTOM 8 none
walkable
tile BP_TOP 9 none
#bricke1@1 bricke2@2 bricke3@3
tile POTION 10 potion
walkable potion floor
#by effect
hitpoint@1
life@2
featherfall@3
invert@4
poison@5
open@6
#by size
smallpotion@0
smallpotion@1
bigpotion@2
bigpotion@3
bigpotion@4
smallpotion@5
smallpotion@6
#by colour
redpotion@1
redpotion@2
greenpotion@3
greenpotion@4
bluepotion@5
bluepotion@6
tile LOOSE 11 none
#it has floor and is walkable only if it is not down
floor@Danger@info->action==eLosNormal
walkable@Danger@info->action!=eLosDown
space@Danger@info->action==eLosDown
loosemoving@Danger@info->action==eLosMoving
loosenormal@Danger@info->action==eLosNormal
chopper_spike
tile TAPESTRY_TOP 12 ttop
gateFrame
#bricke1@1 bricke2@2 bricke3@3
tile MIRROR 13 none
walkable
tile DEBRIS 14 none
brokenTile walkable
tile BTN_RAISE 15 event
walkable dangerous pressable raise
unpressed@Pressable@info->action==eNormal
pressed@Pressable@info->action!=eNormal
raise_unpressed@Pressable@info->action==eNormal
raise_pressed@Pressable@info->action!=eNormal
tile EXIT_LEFT 16 none
gates walkable
exitdoor@Gate@info->frame==0
tile EXIT_RIGHT 17 none
walkable
tile CHOPPER 18 chomp
chopper floor walkable chopper_spike
tile TORCH 19 none
floor torch walkable
tile WALL 20 wall
block wall
tile SKELETON 21 none
walkable skeleton
tile SWORD 22 none
sword floor walkable
tile BALCONY_LEFT 23 none
tile BALCONY_RIGHT 24 none
tile LATTICE_PILLAR 25 none
pillar
tile LATTICE_SUPPORT 26 none
tile LATTICE_SMALL 27 none
tile LATTICE_LEFT 28 none
tile LATTICE_RIGHT 29 none
tile TORCH_DEBRIS 30 none
walkable torch brokenTile
tile NULL 31 none