git » fp-git.git » master » tree

[master] / FP / src / conf / states / main.conf

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
#   Princed V3 - Prince of Persia Level Editor for PC Version
#   Copyright (C) 2003 Princed Development Team
#
#   This program is free software; you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation; either version 2 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program; if not, write to the Free Software
#   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#
#   The authors of this program may be contacted at http://forum.princed.com.ar

# states.conf: FreePrince : States tree
# �����������
# Copyright 2004, 2003 Princed Development Team
#  Created: 15 Oct 2004
#
#  Authors: Rodrigo Campos Catelin <rodrigocc@gmail.com>
#           Enrique Calot <ecalot.cod@princed.com.ar>
#
# Note:
#  DO NOT remove this copyright notice
#

create exit splash
normal:
	action		ToFall
		conditions
			MapNotOn		walkable
			MapOn			walkable
		next
			falling1
		steps
			relative 0
		animation
			15 $2 @5
		mark
			fall

#	action            Jump and crash
#		conditions
#			KeyUp                  pressed
#			KeyForward             pressed
#			MapForward		block
#		next
#			normal
#		animation
#			16-22 $2 @20
#		steps
#			absoluteOnStop  8
#	
	action            Jump
		conditions
			KeyUp                  pressed
			KeyForward             pressed
		next
			normal
		animation
			16-27 $3
			28 ps
			29-33 p $4
		steps
			relative  0


	action            Pass level
		conditions
			KeyUp                  pressed
			MapOn                  exitdoor
		next
			normal #exit pass
		animation
			53-64
		steps
			relative  0

	action		Climb up, going backwards
		conditions
			KeyUp			pressed
			MapBackUp		space
			MapUp			walkable
		next
			climbingup
		animation
			81-91 
			92-93 @12 
			96-97 @12 
			145 
			146 @20 
		#	147 @ 25
		#	148 u
		#	149-151 @-22
		#	152-153 @-12 
		#	154-160 @-3 $4
		#	99 $5
	
		steps
			absoluteOnStart -32
			

	action            Climb up
		conditions
			KeyUp                  pressed
			MapUp                  space
			MapUpForward           walkable
		next
			#normal
			climbingup
		animation
			81-91 
			92-93 @12 
			96-97 @12 
			145 
			146 @20 
			#147 @ 25
			#148 u
			#149-151 @-22
			#152-153 @-12 
			#154-160 @-3 $4
			#99 $5
	
		steps
			absoluteOnStart 0

		
		
	action            Jump up with free space up and a block in front
		conditions
			KeyUp                  pressed
			MapUp                  space
			MapForward		block
		next
			normal
		animation
			81-93 
			96-99
		steps
			relative  0

	action            Jump up with free space up
		conditions
			KeyUp                  pressed
			MapUp                  space
		next
			normal
		animation
			81-93
			93 @3
			93 @6
			93 @9
			96-99 $2
			#81-93 
			#96-99
		steps
			relative  0

	action            Jump up with cieling
		conditions
			KeyUp                  pressed
		next
			normal
		animation
			81-92 
			97-99
		steps
			relative  0
#	action            Start walking but he will crach into the wall
#		conditions
#			KeyShift               pressed
#			KeyForward             pressed
#			MapForward             block
#		next
#			normal
#		steps
#			relative  0
#		animation
#			15 p
	
	action            Walking a step, getting near the border
		conditions
			KeyShift               pressed
			KeyForward             pressed
			ForwardTileNearerThan  13
			MapNotForward		walkable
		next
			normal
		steps
			absoluteOnStop  -2
		animation
			15 p $0
			134-135 p $1
			136 $5
			137-139 $3
			140 $3
			141-145	p $1
	
	action            Walking a step
		conditions
			KeyShift               pressed
			KeyForward             pressed
		next
			normal
		steps
			relative 0
		animation
			134-135  $1
			136 $5
			137-139 $3
			140 $3
			141-145	p $1


#	action            Start running and crashing
#		conditions
#			KeyForward             pressed
#			MapForward             block
#		next
#			normal
#		steps
#			relative  0
#		animation
#			15 p
	action            Start running
		conditions
			KeyForward             pressed
		next
			running
		steps
			relative  0
		animation
			1-2 $2
			3-8 p $4
	action            Turn
		conditions
			KeyBack                pressed
		next

			normal
		steps
			relativeTurn  5
		animation
			45-52 p
		
	action		Climb Down to empty
		conditions
			KeyDown			pressed
			MapNotDownBack		walkable
			MapNotBack		walkable
		next
			hangedup	
		steps
			absoluteonstart -32
		animation
			154-160 @-10
			152-153 @-25
			149-151 @-35
	
	action		Climb Down to walkable place
		conditions
			KeyDown			pressed
			MapDownBack		walkable
			MapNotBack		walkable
		next
			hangedup
		steps
			absoluteonstart -32
		animation
			154-160 @-10
			152-153 @-25
			149-151 @-35
	
	action		 Crouch
		conditions
			KeyDown			pressed
		next
			crouched
		steps
			relative  0
		animation
			118-120 p
			
	

#	action		 Falling for debug
#		conditions          #TODO: delete this action, is only for debug purposes
#			MapNotOn         walkable
#		next
#			crouched
#		steps
#			relative  0
#		animation
#			15 fh $2
	action            Drink potion
		conditions
			MapOn                  potion
			KeyShift               pressed
		animation
			118-120 p
			193-206 p
			207 p
			207 pd
			207 p
			207 p
			206 p
			205 p
			
		next
			normal
		steps
			absoluteOnStart -20


	action            If there aren't more actions then the normal state is kept
		conditions
			none
		next
			normal
		animation
			15 p
		steps
			relative  0
		level
			0
			1
			2
			3
			4
			5
			6
			7
			8
			9
			10
			11
			12
			13
			14
			15

		mark
			resurrect
		guardskill
			0
			1

running:
#	action		ToFall
#		conditions
#			MapNotOn		walkable
#		next
#			Falling1
#		steps
#			relative 0
#		animation
#			15

	action		 Crouch
		conditions
			KeyDown			pressed
			KeyForward		pressed
		next
			crouched
		steps
			relative  2
		animation
			118-120 p
#	action            Jump and crash
#		conditions
#			KeyUp                  pressed
#			KeyForward             pressed
#			MapForward		block
#		next
#			normal
#		steps
#			relative  0
#		animation
#			15 p
	action            Jump Running, getting to the border to jump
		conditions
			KeyUp                  pressed
			KeyForward             pressed
			ForwardTileNearerThan	95
			MapNotForward		walkable
		next
			jumping
		steps
			absoluteOnStop -2
		animation
			34-37 $10 p 
			38 p
			#39 $15
			#340 $15 @ 7
			#41 $15 @10
			#42 $15 @7
			#43 $15 @5
			#44 $10 
			#44 p $10

			#total:95


	action            Jump Running
		conditions
			KeyUp                  pressed
			KeyForward             pressed
		next
			running
		steps
			relative  0
		animation
			34-37 $10 p 
			38 p
			39 $15
			40 $15 @7
			41 $15 @10
			42 $15 @7
			43 $15 @5
			44 $10 
			44 p $10

	
#	action            Keep running and crash
#		conditions
#			KeyForward             pressed
#			MapForward             block
#		next
#			normal
#		steps
#			relative  0
#		animation
#			15 p
	action            Keep running
		conditions
			KeyForward             pressed
		next
			running
		steps
			relative  0
		animation
			9 $6 p
			10-11 $8 p
			12-14 $8 p
	action            Turn
		conditions
			KeyBack                pressed
		next
			running	
		steps
			relativeTurn  0
		animation
			65-77 p
	action            Stop running
		conditions
			none
		next
			normal
		steps
			relative  0
		animation
			65-68 p
			49-52 p

crouched:
#	action		ToFall
#		conditions
#			MapNotOn		walkable
#		next
#			Falling1
#		steps
#			relative 0
#		animation
#			15





#	action		Walk crouched and crash
#		conditions
#			KeyDown			pressed
#			KeyForward		pressed
#			MapForward		block
#		next
#			
#			normal
#		steps
#			relative  0
#		animation
#			121-123 p
#			129-130 p

	action		Walk crouched
		conditions
			KeyDown			pressed
			KeyForward		pressed
		next
			crouched
		steps
			relative  0
		animation
			120 1
			121-123 p

	action		 Stay Crouch
		conditions
			KeyDown			pressed
		next
			crouched
		steps
			relative  0
		animation
			120 p

#	action   Get up but with a block in front
#		conditions
#			MapForward		block
#		next
#			normal
#		steps
#			relative  0
#		animation
#			121-123 p
#			129-130 p

	action		 Get up
		conditions
			none
		next
			normal
		steps
			relative  0
		animation
			121-130 p
# wcrouched: #Make the player re-press the forward key to contin
#	action           Make the player re-press the forward key
#		conditions
#			KeyDown			pressed
#			KeyForward		pressed
#		next
#			wcrouched
#		steps
#			relative  0
#		animation
#			120 p
#	action  The user drop forward key
#		conditions
#			KeyDown			pressed
#		next
#			crouched
#		animation
#			120 p
#	action Get up
#		conditions
#			none
#		next
#			coruched
#		animation
#			120 p

jumping:
	action jumping
		conditions
			none
		next
			running
		steps
			#this is a redoundance, should be the same that
			#relative 0
			absoluteonstart -32
		animation
			39 $15
			340 $15 @7
			41 $15 @10
			42 $15 @7
			43 $15 @5
			44 $10 
			44 p $10
				
climbingup:
	
	action		continue climbing up
		conditions
			KeyUp		pressed
		next
			normal
		steps
			relative 0
		animation
			147 @25
			148 u
			149-151 @-22
			152-153 @-12 
			154-160 @-3 $4
			99 $5

	
	action		Climb down in the middle
		conditions
			none
		next
			normal
		steps
			relative 0
		animation
			146
			145 p $-3


hangedup:

	action		Climb up in the middle
		conditions
			KeyUp		pressed
		next
			normal
		steps
			relative 0
		animation
			149-151 @-22
			152-153 @-12 
			154-160 @-3 $4
			99 $5
	
	
	action		Climb Down to empty
		conditions
			MapNotDownBack		walkable
			MapNotBack		walkable
		next
			falling1
		steps
			relative 0
		animation
			148 f
			147 
			146 
			145 
	
	action		Climb Down to walkable place
		conditions
			MapDownBack		walkable
			MapNotBack		walkable
		next
			normal
		steps
			relative 0
		animation
			148 f
			147 
			146 
			145  

falling1:
	
	action		falling to spikes
		
		conditions
			MapDown		spikes
		next
			#exit spiked
			spiked
		animation
			15 f @50
			212-216

	action		falling to a walkable place
	
		conditions
			MapDown		walkable
		next
			crouched
		animation
			113 f $2 @50
			114 @20
			115 @5
			116 @3
			117

	
	action		Continue falling
		condition
			MapNotOn	walkable
		next
			falling2
		steps
			relative 0
		animation
			113 f $2 @50
			114 @20
			115 @5
			116 @3
			117

falling2:
	
	action		falling to spikes
		
		conditions
			MapDown		spikes
		next
			#exit spiked
			spiked
		animation
			15 f @50
			212-216

	action		falling to a walkable place
		conditions
			MapDown		walkable
		next
			crouched
		animation
			117 f @50
			117 @15
			117 @3
			219 h

	
	action		Continue falling
		
		condition
			MapNotOn	walkable
		next
			falling3
		steps
			relative 0
		animation
			117 f @50
			117 @15
			117 @3
			117

falling3:
	
	action		falling to spikes
		
		conditions
			MapDown		spikes
		next
			#exit spiked
			spiked
		animation
			15 f @45
			212-216
	action		falling to a walkable place
		conditions
			MapDown		walkable
		next
			#exit splash
			splash
		animation
			117 f @45
			117 @20
			117
			215-216


	action		Continue falling
		
		condition
			MapNotOn	walkable
		next
			falling3
		animation
			117 f @45
			117 @20
			117

#dead
spiked:
	action speaked forever
		next
			spiked
		animation
			79 x
		steps
			absoluteOnStart -16

splash:
	action dead forever
		next
			splash
		animation
			80 x
		mark
			deadBody

chopped:
	action you are in two parts, ouch!
		next
			chopped
		animation
			78 x

#others
crashed:
	action
		next
			normal
		steps
			absoluteOnStart -34
		animation
			15

#No conditions: you only can reach those actions through interruptions
none:
	action crash against a wall
		next
			crashed
		mark
			crash
		animation
			15