/* Princed V3 - Prince of Persia Level Editor for PC Version
Copyright (C) 2003 Princed Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
The authors of this program may be contacted at http://forum.princed.com.ar
*/
/*
kid.h: Free Prince : Generic objects
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Copyright 2004 Princed Development Team
Created: 19 Jul 2004
Author: Enrique Calot <ecalot.cod@princed.com.ar>
Note:
DO NOT remove this copyright notice
*/
#ifndef _PR_OBJECT_H_
#define _PR_OBJECT_H_
#include "resources.h"
#include "input.h"
#include "room.h"
#define DIR_LEFT 1
#define DIR_RIGHT 0
#define object_getLocation(object,image) ((object)->location/*-(outputGetWidth(image)>>1)*/)
#include "types.h"
tObject objectCreate(int location, int floor, int direction, int stateId, unsigned long resId, int cacheMirror, tObjectType type);
void objectDraw(tObject* obj);
int objectMove(tObject* obj,tKey key,tRoom* room);
void objectInterrupt(tObject* obj,short action);
void objectFree(tObject* obj);
#endif