/* Princed V3 - Prince of Persia Level Editor for PC Version
Copyright (C) 2003 Princed Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
The authors of this program may be contacted at http://forum.princed.com.ar
*/
/*
tiles.c: FreePrince : Wall generation algorithm functions
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Copyright 2005 Princed Development Team
Created: 3 Jan 2005
Author: Enrique Calot <ecalot.cod@princed.com.ar>
Note:
DO NOT remove this copyright notice
*/
#include "walls.h"
int wallGet(unsigned short env,unsigned short loc,unsigned short tab,unsigned short n) {
static unsigned long wallList[WALL_COUNT_TABLES][WALL_SIZE_TABLES]=WALL_ARRAYS;
if (loc==WALL_LOC_NONE) return 0; /* this is not a wall */
if (!tab) {
return 0;
} else {
register unsigned short t=WALL_gettab(tab);
register unsigned short value=wallList[WALL_getenvloctab(env,loc,t)][n];
return (value>>WALL_getinc(tab))&((1<<WALL_getsiz(tab))-1);
}
}