/* Princed V3 - Prince of Persia Level Editor for PC Version
Copyright (C) 2003 Princed Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
The authors of this program may be contacted at http://forum.princed.com.ar
*/
/*
sounds.c: Princed Resources : Common sound object implementation
��������
Copyright 2006 Princed Development Team
Created: 19 Feb 2006
Author: Enrique Calot <ecalot.cod@princed.com.ar>
Version: 1.01 (2006-Feb-09)
Note:
DO NOT remove this copyright notice
*/
/***************************************************************\
| I M P L E M E N T A T I O N |
\***************************************************************/
#include "binary.h" /* tBinary */
#include "common.h"
#include "wav.h"
#include <stdlib.h>
#include <string.h> /* memcpy */
#include "dat.h"
#include "types.h"
#include "sound.h"
/***************************************************************\
| Binary Object |
\***************************************************************/
void* objSoundCreate(tBinary cont, int *error) { /* use get like main.c */
tBinary* r;
*error=PR_RESULT_SUCCESS;
r=(tBinary*)malloc(sizeof(tBinary));
r->data=cont.data+1;
r->size=cont.size-1;
return (void*)r;
}
int objSoundWrite(void* o, const char* file, int write(const char* file,tBinary* data,int optionflag, const char* backupExtension), int optionflag, const char* backupExtension) {
return write(file,(tBinary*)o,optionflag,backupExtension);
}
int objectSoundWaveWrite(void* o, const char* file, int optionflag, const char* backupExtension) {
return writeWav(file,(tBinary*)o,optionflag,backupExtension);
}
/*void* objSoundRead(const char* file, int read(const char* file, tBinary* c, int *pchannels, long *psamplerate, long *pbps), int *result, int *pchannels, long *psamplerate, long *pbps) {
tBinary* o=(tBinary*)malloc(sizeof(tBinary));
*result=read(file,o);
return (void*)o;
}*/
void* objectSoundWaveRead(const char* file, int *result) {
int channels;
long samplerate;
long bps;
tBinary* o=(tBinary*)malloc(sizeof(tBinary));
*result=readWav(file,o,&channels,&samplerate,&bps);
if (*result==PR_RESULT_SUCCESS) {
if (bps!=8) *result=PR_RESULT_F_WAV_UNSUPPORTED_BITRATE;
if (samplerate!=11025) *result=PR_RESULT_F_WAV_UNSUPPORTED_SAMPLERATE;
if (channels!=1) *result=PR_RESULT_F_WAV_UNSUPPORTED_STEREO;
}
if (*result!=PR_RESULT_SUCCESS) {
if (!o->isCopy) free(o->data);
free(o);
return NULL;
}
return (void*)o;
}
int objectSoundSet(void* o,tResource* res, tSoundType soundType) {
tBinary* sound=o;
res->content.size=sound->size+1;
res->content.data=malloc(sound->size+1);
res->content.data[0]=(unsigned char)soundType;
res->content.isCopy=0;
memcpy(res->content.data+1,sound->data,sound->size);
mWriteFileInDatFile(res);
return PR_RESULT_SUCCESS;
}