#ifndef _GUARD_H_
#define _GUARD_H_
typedef enum {left=0,right=-1} Direction;
class Guard {
public:
Guard(Direction direction,int skill,int color); //TODO: use an abstract class for pop1 and pop2
int getSkill();
int getColour();
Direction getDirection();
private:
Direction direction;
int skill;
int color;
};
#endif