#include <iostream>
#include "levelformat.h"
#include "guard.h"
#include "tile.h"
using namespace std;
LevelFormat::LevelFormat(iesstream& level, int blockSize){
}
LevelFormat::LevelFormat(){}
LevelFormat::LevelFormat(int levelNumber) {
}
/*
void LevelFormat::save(ostream* level) {
}
*/
LevelFormat::~LevelFormat() {
}
int LevelFormat::countMax(){
return this->countRooms;
}
/*
setTile(int screen, int location, tile t);
getTile(int screen, int location, tile &t);
bool addGuard(int screen, int location, guard g);
bool delGuard(int screen, int location);
bool getGuards(int screen, int number, guard &g);
void LevelFormat::setRoomLink(int screen,int left,int right,int up,int down){}
void LevelFormat::getRoomLink(int screen,int &left,int &right,int &up,int &down){}
getStartPosition(int &screen, int &location,&direction);
setStartPosition(int screen, int location,direction);
bool getDebugPosition(int &screen, int &location,&direction);
bool setDebugPosition(int screen, int location,direction);
clearDebugPosition();
private:
int countRooms;
*/