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[master] / pv3 / MainFrm.h

// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__B98D1589_6AA8_11D7_8A8E_00104B7CC0FF__INCLUDED_)
#define AFX_MAINFRM_H__B98D1589_6AA8_11D7_8A8E_00104B7CC0FF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMainFrame : public CMDIFrameWnd
{
	DECLARE_DYNAMIC(CMainFrame)
public:
	CMainFrame();

// Attributes
public:
	void SetStatusText(LPCTSTR tex) { m_wndStatusBar.SetPaneText(0, tex); }

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	public:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar m_wndStatusBar;
	CToolBar m_wndToolBar;

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnWindowCloseall();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__B98D1589_6AA8_11D7_8A8E_00104B7CC0FF__INCLUDED_)