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[master] / pv3 / Princed V3.cpp

// Princed V3.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Princed V3.h"

#include "MainFrm.h"
#include "ChildFrm.h"
#include "maps.h"
#include "Princed V3Doc.h"
#include "Princed V3View.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPrincedV3App

BEGIN_MESSAGE_MAP(CPrincedV3App, CWinApp)
	//{{AFX_MSG_MAP(CPrincedV3App)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
	ON_COMMAND(ID_FILE_EXPORTTOIMAGE, OnFileExporttoimage)
	ON_COMMAND(ID_HELP_PRINCEDHOMEPAGE, OnHelpPrincedhomepage)
	ON_COMMAND(ID_ADDONS_EDITSAVEDGAME, OnAddonsEditsavedgame)
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	//ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPrincedV3App construction

CPrincedV3App::CPrincedV3App()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPrincedV3App object

CPrincedV3App theApp;

/////////////////////////////////////////////////////////////////////////////
// CPrincedV3App initialization

BOOL CPrincedV3App::InitInstance()
{
	if (!AfxSocketInit()) {
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Princed Development Team-Princed V3"));
	LoadStdProfileSettings(6);  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CMultiDocTemplate* pDocTemplate;
	pDocTemplate = new CMultiDocTemplate(
		IDR_PRINCETYPE,
		RUNTIME_CLASS(CPrincedV3Doc),
		RUNTIME_CLASS(CChildFrame), // custom MDI child frame
		RUNTIME_CLASS(CPrincedV3View));
	AddDocTemplate(pDocTemplate);

	// create main MDI Frame window
	CMainFrame* pMainFrame = new CMainFrame;
	if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE;
	m_pMainWnd = pMainFrame;

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if(!ProcessShellCommand(cmdInfo)) return FALSE;

	// The main window has been initialized, so show and update it.
	pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

#include "MyDialog.h"
class CAboutDlg : public CMyDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CMyDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CMyDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CMyDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CPrincedV3App::OnAppAbout()
{
	CAboutDlg aboutDlg;aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CPrincedV3App message handlers


void CPrincedV3App::OnFileExporttoimage() 
{
	// TODO: Add your command handler code here
	/*
	cConfig c;
	char* valor;
	c.getSetting("pop1 path",valor);
	msgBox(valor);
	*/
}

void msgBox(char *text) {
 AfxMessageBox(_T(text),MB_OK,MB_ICONINFORMATION);
}

//Open Princed's official homepage
void CPrincedV3App::OnHelpPrincedhomepage() 
{
	CWaitCursor cur; CString hp; hp.LoadString(IDS_PRINCED_HOMEPAGE);
	::ShellExecute(*AfxGetMainWnd(), _T("open"), hp, NULL, NULL, SW_SHOW);
}

BOOL CPrincedV3App::OnIdle(LONG lCount) 
{
	CPrincedV3View *pView=DYNAMIC_DOWNCAST(CPrincedV3View, CWnd::GetFocus());
	if(pView) return pView->HandleKey(); else return CWinApp::OnIdle(lCount);
}

void CPrincedV3App::OnAddonsEditsavedgame() 
{
	CDialog dlg(IDD_EDIT_SAV); dlg.DoModal();
}

BOOL CAboutDlg::OnInitDialog() 
{
	CMyDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	//void SetWindowText( LPCTSTR lpszString );



	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}