// Princed V3.h : main header file for the PRINCED V3 application
//
#if !defined(AFX_PRINCEDV3_H__B98D1585_6AA8_11D7_8A8E_00104B7CC0FF__INCLUDED_)
#define AFX_PRINCEDV3_H__B98D1585_6AA8_11D7_8A8E_00104B7CC0FF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CPrincedV3App:
// See Princed V3.cpp for the implementation of this class
//
class CPrincedV3App : public CWinApp
{
public:
CPrincedV3App();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPrincedV3App)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CPrincedV3App)
afx_msg void OnAppAbout();
afx_msg void OnFileExporttoimage();
afx_msg void OnHelpPrincedhomepage();
afx_msg void OnAddonsEditsavedgame();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
void msgBox(char *text);
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PRINCEDV3_H__B98D1585_6AA8_11D7_8A8E_00104B7CC0FF__INCLUDED_)