git » fp-git.git » commit 069e923

lives->hit points

author ecalot
2007-03-29 00:53:27 UTC
committer ecalot
2007-03-29 00:53:27 UTC
parent eeb7be00838e4bdd8221dfefc7a3af6a56c22e7c

lives->hit points

FP/doc/FormatSpecifications +9 -8
FP/doc/FormatSpecifications.tex +9 -8

diff --git a/FP/doc/FormatSpecifications b/FP/doc/FormatSpecifications
index cca1347..b0acf6a 100644
--- a/FP/doc/FormatSpecifications
+++ b/FP/doc/FormatSpecifications
@@ -627,8 +627,9 @@ Table of Contents
  255) then he looks left. This is the direction format, and will be used in
  the start position too.
 
- The guard_skill is how the guard fights, style and lives. Note that the
- lives also depends on the level you are. Allowed numbers are from 0 to 9.
+ The guard_skill is how the guard fights, style and hit points. Note that
+ the hit points also depends on the level you are. Allowed numbers are from
+ 0 to 9.
 
  TODO: add a skill table
 
@@ -1019,8 +1020,7 @@ Table of Contents
  Byte 3 is the facing direction as specified in 4.4.4.
  Byte 4 is the skill
  Byte 5 is unknown
- Bytes from 6,7 and 8 are always 0, probably because 5 is a long from 0 to
-  255.
+ Bytes 6,7 and 8 are always 0, probably because 5 is a long from 0 to 255.
  Byte 9 is the guard colour in levels where it is needed (0-3),
   ie. 1 white+blue, 2 white+black, 3 red.
  Byte 10 is the guard number (0 for the first one, 1 for the second, etc).
@@ -1068,7 +1068,8 @@ Table of Contents
  Bytes 28 and 29 are unknown.
  Byte 30 is the number of guards that will appear, there is a maximum of 5
   per room, including static guards.
- Byte 31 is the lives the guards will have.
+ Byte 31 is the hit points the guards will have.
+
 
 6. PLV v1.0 Format Specifications
    ~~~ ~~~~ ~~~~~~ ~~~~~~~~~~~~~~
@@ -1144,8 +1145,8 @@ Table of Contents
 7. The SAV v1.0 format
    ~~~ ~~~ ~~~~ ~~~~~~
 
- SAV v1.0 saves kid level, lives and remaining time information in order to
- restart the game from this position.
+ SAV v1.0 saves kid level, hit points and remaining time information in
+ order to restart the game from this position.
 
  SAV files are 8 bytes length in the following format:
 
@@ -1184,7 +1185,7 @@ Table of Contents
  Hit points (iv)
   Range values:
    0 for an immediate death
-   1 to 65535 lives
+   1 to 65535 hit points
 
 
 8. The HOF v1.0 format
diff --git a/FP/doc/FormatSpecifications.tex b/FP/doc/FormatSpecifications.tex
index cca1347..b0acf6a 100644
--- a/FP/doc/FormatSpecifications.tex
+++ b/FP/doc/FormatSpecifications.tex
@@ -627,8 +627,9 @@ Table of Contents
  255) then he looks left. This is the direction format, and will be used in
  the start position too.
 
- The guard_skill is how the guard fights, style and lives. Note that the
- lives also depends on the level you are. Allowed numbers are from 0 to 9.
+ The guard_skill is how the guard fights, style and hit points. Note that
+ the hit points also depends on the level you are. Allowed numbers are from
+ 0 to 9.
 
  TODO: add a skill table
 
@@ -1019,8 +1020,7 @@ Table of Contents
  Byte 3 is the facing direction as specified in 4.4.4.
  Byte 4 is the skill
  Byte 5 is unknown
- Bytes from 6,7 and 8 are always 0, probably because 5 is a long from 0 to
-  255.
+ Bytes 6,7 and 8 are always 0, probably because 5 is a long from 0 to 255.
  Byte 9 is the guard colour in levels where it is needed (0-3),
   ie. 1 white+blue, 2 white+black, 3 red.
  Byte 10 is the guard number (0 for the first one, 1 for the second, etc).
@@ -1068,7 +1068,8 @@ Table of Contents
  Bytes 28 and 29 are unknown.
  Byte 30 is the number of guards that will appear, there is a maximum of 5
   per room, including static guards.
- Byte 31 is the lives the guards will have.
+ Byte 31 is the hit points the guards will have.
+
 
 6. PLV v1.0 Format Specifications
    ~~~ ~~~~ ~~~~~~ ~~~~~~~~~~~~~~
@@ -1144,8 +1145,8 @@ Table of Contents
 7. The SAV v1.0 format
    ~~~ ~~~ ~~~~ ~~~~~~
 
- SAV v1.0 saves kid level, lives and remaining time information in order to
- restart the game from this position.
+ SAV v1.0 saves kid level, hit points and remaining time information in
+ order to restart the game from this position.
 
  SAV files are 8 bytes length in the following format:
 
@@ -1184,7 +1185,7 @@ Table of Contents
  Hit points (iv)
   Range values:
    0 for an immediate death
-   1 to 65535 lives
+   1 to 65535 hit points
 
 
 8. The HOF v1.0 format