author | ecalot
<ecalot> 2007-03-29 00:53:27 UTC |
committer | ecalot
<ecalot> 2007-03-29 00:53:27 UTC |
parent | eeb7be00838e4bdd8221dfefc7a3af6a56c22e7c |
FP/doc/FormatSpecifications | +9 | -8 |
FP/doc/FormatSpecifications.tex | +9 | -8 |
diff --git a/FP/doc/FormatSpecifications b/FP/doc/FormatSpecifications index cca1347..b0acf6a 100644 --- a/FP/doc/FormatSpecifications +++ b/FP/doc/FormatSpecifications @@ -627,8 +627,9 @@ Table of Contents 255) then he looks left. This is the direction format, and will be used in the start position too. - The guard_skill is how the guard fights, style and lives. Note that the - lives also depends on the level you are. Allowed numbers are from 0 to 9. + The guard_skill is how the guard fights, style and hit points. Note that + the hit points also depends on the level you are. Allowed numbers are from + 0 to 9. TODO: add a skill table @@ -1019,8 +1020,7 @@ Table of Contents Byte 3 is the facing direction as specified in 4.4.4. Byte 4 is the skill Byte 5 is unknown - Bytes from 6,7 and 8 are always 0, probably because 5 is a long from 0 to - 255. + Bytes 6,7 and 8 are always 0, probably because 5 is a long from 0 to 255. Byte 9 is the guard colour in levels where it is needed (0-3), ie. 1 white+blue, 2 white+black, 3 red. Byte 10 is the guard number (0 for the first one, 1 for the second, etc). @@ -1068,7 +1068,8 @@ Table of Contents Bytes 28 and 29 are unknown. Byte 30 is the number of guards that will appear, there is a maximum of 5 per room, including static guards. - Byte 31 is the lives the guards will have. + Byte 31 is the hit points the guards will have. + 6. PLV v1.0 Format Specifications ~~~ ~~~~ ~~~~~~ ~~~~~~~~~~~~~~ @@ -1144,8 +1145,8 @@ Table of Contents 7. The SAV v1.0 format ~~~ ~~~ ~~~~ ~~~~~~ - SAV v1.0 saves kid level, lives and remaining time information in order to - restart the game from this position. + SAV v1.0 saves kid level, hit points and remaining time information in + order to restart the game from this position. SAV files are 8 bytes length in the following format: @@ -1184,7 +1185,7 @@ Table of Contents Hit points (iv) Range values: 0 for an immediate death - 1 to 65535 lives + 1 to 65535 hit points 8. The HOF v1.0 format diff --git a/FP/doc/FormatSpecifications.tex b/FP/doc/FormatSpecifications.tex index cca1347..b0acf6a 100644 --- a/FP/doc/FormatSpecifications.tex +++ b/FP/doc/FormatSpecifications.tex @@ -627,8 +627,9 @@ Table of Contents 255) then he looks left. This is the direction format, and will be used in the start position too. - The guard_skill is how the guard fights, style and lives. Note that the - lives also depends on the level you are. Allowed numbers are from 0 to 9. + The guard_skill is how the guard fights, style and hit points. Note that + the hit points also depends on the level you are. Allowed numbers are from + 0 to 9. TODO: add a skill table @@ -1019,8 +1020,7 @@ Table of Contents Byte 3 is the facing direction as specified in 4.4.4. Byte 4 is the skill Byte 5 is unknown - Bytes from 6,7 and 8 are always 0, probably because 5 is a long from 0 to - 255. + Bytes 6,7 and 8 are always 0, probably because 5 is a long from 0 to 255. Byte 9 is the guard colour in levels where it is needed (0-3), ie. 1 white+blue, 2 white+black, 3 red. Byte 10 is the guard number (0 for the first one, 1 for the second, etc). @@ -1068,7 +1068,8 @@ Table of Contents Bytes 28 and 29 are unknown. Byte 30 is the number of guards that will appear, there is a maximum of 5 per room, including static guards. - Byte 31 is the lives the guards will have. + Byte 31 is the hit points the guards will have. + 6. PLV v1.0 Format Specifications ~~~ ~~~~ ~~~~~~ ~~~~~~~~~~~~~~ @@ -1144,8 +1145,8 @@ Table of Contents 7. The SAV v1.0 format ~~~ ~~~ ~~~~ ~~~~~~ - SAV v1.0 saves kid level, lives and remaining time information in order to - restart the game from this position. + SAV v1.0 saves kid level, hit points and remaining time information in + order to restart the game from this position. SAV files are 8 bytes length in the following format: @@ -1184,7 +1185,7 @@ Table of Contents Hit points (iv) Range values: 0 for an immediate death - 1 to 65535 lives + 1 to 65535 hit points 8. The HOF v1.0 format