git » fp-git.git » commit 1be5d2a

room object created

author ecalot
2004-07-23 00:50:54 UTC
committer ecalot
2004-07-23 00:50:54 UTC
parent 754745301192cd0604e9d1f0f9870463e4f240a5

room object created

FP/src/include/room.h +64 -0

diff --git a/FP/src/include/room.h b/FP/src/include/room.h
new file mode 100644
index 0000000..1250046
--- /dev/null
+++ b/FP/src/include/room.h
@@ -0,0 +1,64 @@
+/*  Princed V3 - Prince of Persia Level Editor for PC Version
+    Copyright (C) 2003 Princed Development Team
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    The authors of this program may be contacted at http://forum.princed.com.ar
+*/
+
+/*
+room.h: FreePrince : Draw Screen
+\xaf\xaf\xaf\xaf\xaf\xaf
+ Copyright 2004 Princed Development Team
+  Created: 21 Jul 2004
+
+  Authores: Diego Essaya <dessaya.cod@princed.com.ar>
+	          Enrique Calot <ecalot.cod@princed.com.ar>
+
+ Note:
+  DO NOT remove this copyright notice
+*/
+
+#ifndef _ROOM_H_
+#define _ROOM_H_
+
+#include "maps.h"
+
+typedef struct {
+	int id;
+	tDirection     links[4];
+	unsigned char  fore [60];	
+	unsigned char  back [60];
+	/* TODO: add guards */
+} tRoom;
+
+typedef struct {
+	/* Physical attributes */
+	int walkable;
+	int block;
+	
+	/* Graphical arributes */
+	int hasTorch;
+	int hasFloor;
+	int hasBrokenTile;
+	int isWall;
+	int hasSword;
+
+} tTile;
+
+void drawScreen(/*tRoom room, */int layer); /* TODO: rename it to roomDraw */
+
+#endif
+