git » fp-git.git » commit 22f35fe

deleted old kernel source. Some other abstractions

author ecalot
2005-01-09 14:47:11 UTC
committer ecalot
2005-01-09 14:47:11 UTC
parent 09956f17c00fb9cb18b47bc004c6d162bf2e6177

deleted old kernel source. Some other abstractions

FP/src/ker/kid.c +8 -227
FP/src/ker/object.c +8 -227

diff --git a/FP/src/ker/kid.c b/FP/src/ker/kid.c
index a3737fc..72eba69 100644
--- a/FP/src/ker/kid.c
+++ b/FP/src/ker/kid.c
@@ -41,93 +41,30 @@ kid.h: Free Prince : Kid object
 #define NEW_KERNEL
 
 static struct {
-#ifdef NEW_KERNEL
 	tData* kid[2];
-#else
-	tData* turning[2];
-	tData* normal[2];
-	tData* couching[2];
-	tData* jumping[2];
-	tData* walking[2];
-	tData* running[2];
-	tData* startrunning[2];
-	tData* stoprunning[2];
-	tData* turnrunning[2];
-	tData* jumprunning[2];
-#endif
 } kidGfx;
 
-void loadGfx() {
-#ifdef NEW_KERNEL
+void loadGfx(int storeMirrored) {
 	kidGfx.kid[DIR_LEFT]=resLoad(RES_IMG_ALL_KID);
-	kidGfx.kid[DIR_RIGHT]=resLoad(RES_IMG_ALL_KID|RES_MODS_INVERT);
-#else
-	kidGfx.turning[DIR_LEFT]=resLoad(RES_ANIM_TURNING);
-	kidGfx.turning[DIR_RIGHT]=resLoad(RES_ANIM_TURNING|RES_MODS_INVERT);
-	kidGfx.normal[DIR_LEFT]=resLoad(RES_ANIM_NORMAL);
-	kidGfx.normal[DIR_RIGHT]=resLoad(RES_ANIM_NORMAL|RES_MODS_INVERT);
-	kidGfx.walking[DIR_LEFT]=resLoad(RES_ANIM_WALKING);
-	kidGfx.walking[DIR_RIGHT]=resLoad(RES_ANIM_WALKING|RES_MODS_INVERT);
-	kidGfx.couching[DIR_LEFT]=resLoad(RES_ANIM_CROUCH);
-	kidGfx.couching[DIR_RIGHT]=resLoad(RES_ANIM_CROUCH|RES_MODS_INVERT);
-	kidGfx.jumping[DIR_LEFT]=resLoad(RES_ANIM_JUMP);
-	kidGfx.jumping[DIR_RIGHT]=resLoad(RES_ANIM_JUMP|RES_MODS_INVERT);
-	kidGfx.running[DIR_LEFT]=resLoad(RES_ANIM_RUN);
-	kidGfx.running[DIR_RIGHT]=resLoad(RES_ANIM_RUN|RES_MODS_INVERT);
-	kidGfx.startrunning[DIR_LEFT]=resLoad(RES_ANIM_RUN_START);
-	kidGfx.startrunning[DIR_RIGHT]=resLoad(RES_ANIM_RUN_START|RES_MODS_INVERT);
-	kidGfx.stoprunning[DIR_LEFT]=resLoad(RES_ANIM_RUN_STOP);
-	kidGfx.stoprunning[DIR_RIGHT]=resLoad(RES_ANIM_RUN_STOP|RES_MODS_INVERT);
-	kidGfx.turnrunning[DIR_LEFT]=resLoad(RES_ANIM_RUN_TURN);
-	kidGfx.turnrunning[DIR_RIGHT]=resLoad(RES_ANIM_RUN_TURN|RES_MODS_INVERT);
-	kidGfx.jumprunning[DIR_LEFT]=resLoad(RES_ANIM_JUMPRUN);
-	kidGfx.jumprunning[DIR_RIGHT]=resLoad(RES_ANIM_JUMPRUN|RES_MODS_INVERT);
-#endif
+	if (storeMirrored)
+		kidGfx.kid[DIR_RIGHT]=resLoad(RES_IMG_ALL_KID|RES_MODS_INVERT);
 }
 
 void kidFree() {
-#ifdef NEW_KERNEL
 	resFree(kidGfx.kid[DIR_LEFT]);
 	resFree(kidGfx.kid[DIR_RIGHT]);
-#else
-	resFree(kidGfx.turning[DIR_LEFT]);
-	resFree(kidGfx.turning[DIR_RIGHT]);
-	resFree(kidGfx.normal[DIR_LEFT]);
-	resFree(kidGfx.normal[DIR_RIGHT]);
-	resFree(kidGfx.walking[DIR_LEFT]);
-	resFree(kidGfx.walking[DIR_RIGHT]);
-	resFree(kidGfx.couching[DIR_LEFT]);
-	resFree(kidGfx.couching[DIR_RIGHT]);
-	resFree(kidGfx.jumping[DIR_LEFT]);
-	resFree(kidGfx.jumping[DIR_RIGHT]);
-	resFree(kidGfx.running[DIR_LEFT]);
-	resFree(kidGfx.running[DIR_RIGHT]);
-	resFree(kidGfx.startrunning[DIR_LEFT]);
-	resFree(kidGfx.startrunning[DIR_RIGHT]);
-	resFree(kidGfx.stoprunning[DIR_LEFT]);
-	resFree(kidGfx.stoprunning[DIR_RIGHT]);
-	resFree(kidGfx.turnrunning[DIR_LEFT]);
-	resFree(kidGfx.turnrunning[DIR_RIGHT]);
-	resFree(kidGfx.jumprunning[DIR_LEFT]);
-	resFree(kidGfx.jumprunning[DIR_RIGHT]);
-#endif
 }
 
 /* TODO: send this function to maps.c */
 tKid kidCreate() {
 	tKid kid;
 
-	if (kidGfx.kid[0]==NULL) loadGfx();
+	if (kidGfx.kid[0]==NULL) loadGfx(1);
 
 	kid.location=30;
 	kid.floor=1;
 	kid.direction=DIR_RIGHT;
-/*	kid.frame=0;
-	kid.action=kidGfx.normal[DIR_LEFT];
-	kid.nextAction=stay;
-	kid.velocity=0;
-*/
-	kid.action=createState(1); /* level 1 */
+	kid.action=createState(stateKidInLevel(1)); /* level 1 */
 	return kid;
 }
 
@@ -169,9 +106,7 @@ int kidVerifyRoom(tKid *kid,tRoom *room) {
 
 	return refresh;
 }
-
-
-				
+	
 #define kid_getLocation(kid,image) ((kid).location-(outputGetWidth(image)>>1))
 
 void kidDraw(tKid kid) {
@@ -185,13 +120,14 @@ void kidDraw(tKid kid) {
 }
 
 int kidMove(tKid* kid,tKey key,tRoom* room) {
-#ifdef NEW_KERNEL
 	/* advance state and get the flag, then interpret the flag and do the events */
 	short flags;
 	int refresh=0;
 	int x;
 	
 	flags=stateUpdate(&key,kid,room);
+
+	if (room==NULL) return flags;
 	
 	x=kid_getLocation(*kid,kidGfx.kid[kid->direction]->pFrames[stateGetImage(*kid)-1])/TILE_W;
 	
@@ -215,160 +151,5 @@ printf("f pasa a ser %d\n",kid->floor);
 		*room=mapGetRoom(room->level,room->id);
 	}
 	return flags;
-#else
-	int result;
-	tTile tile;
-	/* Returns 1 if the action is done
-	 * returns 0 if the action needs more time */
-
-	key.status=key.status&(~K_Ctrl); /* Ignore control key */
-				
-	kid->frame++;
-	if (kid->frame==kid->action->frames) {
-		kid->frame=0;
-		/* keylogIntercept(&key) --> here is the right place */
-		/* Switch the right action knowing the actual status and set the velocity and action */
-		/* STAY events
-		 */
-		
-		if (kid->nextAction==stay) {
-			if (key.status==(K_Shift|K_Left)) {
-				if (kid->direction==DIR_LEFT) {
-					/* walk left */
-					kid->action=kidGfx.walking[DIR_LEFT];
-					kid->velocity=-3;
-				} else {
-					/* turn left to right */
-					kid->action=kidGfx.turning[DIR_LEFT]; /* RIGHT to LEFT */
-					kid->velocity=0;
-					kid->direction=DIR_LEFT;
-				}
-			} else if (key.status==(K_Shift|K_Right)) {
-				if (kid->direction==DIR_RIGHT) {
-					/* walk right */
-					kid->action=kidGfx.walking[DIR_RIGHT];
-					kid->velocity=+3;
-				} else {
-					/* turn right to left */
-					kid->action=kidGfx.turning[DIR_RIGHT]; /* LEFT to RIGHT */
-					kid->velocity=0;
-					kid->direction=DIR_RIGHT;
-				}
-			} else if (key.status&K_Down) {
-				/* couch */
-				kid->action=kidGfx.couching[kid->direction];
-				kid->velocity=0;
-			} else if (key.status&K_Up) {
-				/* jump */
-				kid->action=kidGfx.jumping[kid->direction];
-				kid->floor--;
-				kid->velocity=0;
-			} else if (key.status&K_Left) {
-				if (kid->direction==DIR_LEFT) {
-					/* run left */
-					kid->action=kidGfx.startrunning[DIR_LEFT];
-					kid->velocity=-6;
-					kid->nextAction=run;
-				} else {
-					/* turn left to right */
-					kid->action=kidGfx.turning[DIR_LEFT]; /* RIGHT to LEFT */
-					kid->velocity=0;
-					kid->direction=DIR_LEFT;
-				}
-			} else if (key.status==K_Right) {
-				if (kid->direction==DIR_RIGHT) {
-					/* run right */
-					kid->action=kidGfx.startrunning[DIR_RIGHT];
-					kid->velocity=+6;
-					kid->nextAction=run;
-				} else {
-					/* turn right to left */
-					kid->action=kidGfx.turning[DIR_RIGHT]; /* LEFT to RIGHT */
-					kid->velocity=0;
-					kid->direction=DIR_RIGHT;
-				}
-			} else {
-				/* normal */
-				kid->velocity=0;
-				kid->action=kidGfx.normal[kid->direction];
-			}
-			/* TODO: elseif for the K_Left and K_Right to start jumping. Change nextAction */
-		} else if (kid->nextAction==run) {
-
-			/* RUN events
-			 */
-
-			if (key.status&K_Left) {
-				if (kid->direction==DIR_LEFT) {
-					/* run left */
-					kid->action=kidGfx.running[DIR_LEFT];
-					kid->velocity=-6;
-					kid->nextAction=run;
-				} else {
-					/* turn left to right */
-					kid->action=kidGfx.turnrunning[DIR_RIGHT]; /* RIGHT to LEFT */
-					kid->velocity=0;
-					kid->direction=DIR_LEFT;
-				}
-			} else if (key.status==K_Right) {
-				if (kid->direction==DIR_RIGHT) {
-					/* run right */
-					kid->action=kidGfx.running[DIR_RIGHT];
-					kid->velocity=+6;
-					kid->nextAction=run;
-				} else {
-					/* turn right to left */
-					kid->action=kidGfx.turnrunning[DIR_LEFT]; /* LEFT to RIGHT */
-					kid->velocity=0;
-					kid->direction=DIR_RIGHT;
-				}
-			} else if (!key.status) {
-				/* Stop running */
-				kid->velocity=kid->velocity/3;
-				kid->action=kidGfx.stoprunning[kid->direction];
-				kid->nextAction=stay;
-			} else if ((key.status&K_Up)==K_Up) {
-				/* Jump running */
-				kid->action=kidGfx.jumprunning[kid->direction];
-				kid->velocity+=kid->velocity/2; /* 50% faster */
-			} else if ((key.status&K_Down)==K_Down) {
-				/* Coach running */
-				kid->action=kidGfx.couching[kid->direction];
-				kid->velocity=kid->velocity/2; /* 50% slower */
-			}
-		}
-		result=1;
-	} else {
-		kid->location+=kid->velocity;
-		result=0;
-	}
-
-	/* TODO: tile traspassing and validations here
-	 * use roomStep(tRoom room,x,y) roomTouch(tRoom room,x,y) to activate tile events
-	 * use int roomKidValid(tRoom room,tKid kid) to validate kid position
-	 */
-	if (kid->location<0) {
-		kid->location=10*TILE_W;
-		*room=mapGetRoom((void*)(room->level),room->links[eLeft]);
-	} else if (kid->location>10*TILE_W) {
-		*room=mapGetRoom((void*)(room->level),room->links[eRight]);
-		kid->location=0;
-	}
-	tile=roomGetTile(room,(kid->location/TILE_W)+1,kid->floor+1);
-	if (!tile.walkable) {
-		fprintf(stderr,"kidMove: Tile not walkable, falling\n");
-		kid->floor++;
-	} else {
-		mapPressedTile(room->level, tile, room->id, (kid->location/10)+1, kid->floor+1);
-	}
-	if (kid->floor<0) {
-		kid->floor=2;
-		*room=mapGetRoom((void*)(room->level),room->links[eUp]);
-	} else if (kid->floor>2) {
-		*room=mapGetRoom((void*)(room->level),room->links[eDown]);
-		kid->floor=0;
-	}
-	return result;
-#endif
 }
 
diff --git a/FP/src/ker/object.c b/FP/src/ker/object.c
index a3737fc..72eba69 100644
--- a/FP/src/ker/object.c
+++ b/FP/src/ker/object.c
@@ -41,93 +41,30 @@ kid.h: Free Prince : Kid object
 #define NEW_KERNEL
 
 static struct {
-#ifdef NEW_KERNEL
 	tData* kid[2];
-#else
-	tData* turning[2];
-	tData* normal[2];
-	tData* couching[2];
-	tData* jumping[2];
-	tData* walking[2];
-	tData* running[2];
-	tData* startrunning[2];
-	tData* stoprunning[2];
-	tData* turnrunning[2];
-	tData* jumprunning[2];
-#endif
 } kidGfx;
 
-void loadGfx() {
-#ifdef NEW_KERNEL
+void loadGfx(int storeMirrored) {
 	kidGfx.kid[DIR_LEFT]=resLoad(RES_IMG_ALL_KID);
-	kidGfx.kid[DIR_RIGHT]=resLoad(RES_IMG_ALL_KID|RES_MODS_INVERT);
-#else
-	kidGfx.turning[DIR_LEFT]=resLoad(RES_ANIM_TURNING);
-	kidGfx.turning[DIR_RIGHT]=resLoad(RES_ANIM_TURNING|RES_MODS_INVERT);
-	kidGfx.normal[DIR_LEFT]=resLoad(RES_ANIM_NORMAL);
-	kidGfx.normal[DIR_RIGHT]=resLoad(RES_ANIM_NORMAL|RES_MODS_INVERT);
-	kidGfx.walking[DIR_LEFT]=resLoad(RES_ANIM_WALKING);
-	kidGfx.walking[DIR_RIGHT]=resLoad(RES_ANIM_WALKING|RES_MODS_INVERT);
-	kidGfx.couching[DIR_LEFT]=resLoad(RES_ANIM_CROUCH);
-	kidGfx.couching[DIR_RIGHT]=resLoad(RES_ANIM_CROUCH|RES_MODS_INVERT);
-	kidGfx.jumping[DIR_LEFT]=resLoad(RES_ANIM_JUMP);
-	kidGfx.jumping[DIR_RIGHT]=resLoad(RES_ANIM_JUMP|RES_MODS_INVERT);
-	kidGfx.running[DIR_LEFT]=resLoad(RES_ANIM_RUN);
-	kidGfx.running[DIR_RIGHT]=resLoad(RES_ANIM_RUN|RES_MODS_INVERT);
-	kidGfx.startrunning[DIR_LEFT]=resLoad(RES_ANIM_RUN_START);
-	kidGfx.startrunning[DIR_RIGHT]=resLoad(RES_ANIM_RUN_START|RES_MODS_INVERT);
-	kidGfx.stoprunning[DIR_LEFT]=resLoad(RES_ANIM_RUN_STOP);
-	kidGfx.stoprunning[DIR_RIGHT]=resLoad(RES_ANIM_RUN_STOP|RES_MODS_INVERT);
-	kidGfx.turnrunning[DIR_LEFT]=resLoad(RES_ANIM_RUN_TURN);
-	kidGfx.turnrunning[DIR_RIGHT]=resLoad(RES_ANIM_RUN_TURN|RES_MODS_INVERT);
-	kidGfx.jumprunning[DIR_LEFT]=resLoad(RES_ANIM_JUMPRUN);
-	kidGfx.jumprunning[DIR_RIGHT]=resLoad(RES_ANIM_JUMPRUN|RES_MODS_INVERT);
-#endif
+	if (storeMirrored)
+		kidGfx.kid[DIR_RIGHT]=resLoad(RES_IMG_ALL_KID|RES_MODS_INVERT);
 }
 
 void kidFree() {
-#ifdef NEW_KERNEL
 	resFree(kidGfx.kid[DIR_LEFT]);
 	resFree(kidGfx.kid[DIR_RIGHT]);
-#else
-	resFree(kidGfx.turning[DIR_LEFT]);
-	resFree(kidGfx.turning[DIR_RIGHT]);
-	resFree(kidGfx.normal[DIR_LEFT]);
-	resFree(kidGfx.normal[DIR_RIGHT]);
-	resFree(kidGfx.walking[DIR_LEFT]);
-	resFree(kidGfx.walking[DIR_RIGHT]);
-	resFree(kidGfx.couching[DIR_LEFT]);
-	resFree(kidGfx.couching[DIR_RIGHT]);
-	resFree(kidGfx.jumping[DIR_LEFT]);
-	resFree(kidGfx.jumping[DIR_RIGHT]);
-	resFree(kidGfx.running[DIR_LEFT]);
-	resFree(kidGfx.running[DIR_RIGHT]);
-	resFree(kidGfx.startrunning[DIR_LEFT]);
-	resFree(kidGfx.startrunning[DIR_RIGHT]);
-	resFree(kidGfx.stoprunning[DIR_LEFT]);
-	resFree(kidGfx.stoprunning[DIR_RIGHT]);
-	resFree(kidGfx.turnrunning[DIR_LEFT]);
-	resFree(kidGfx.turnrunning[DIR_RIGHT]);
-	resFree(kidGfx.jumprunning[DIR_LEFT]);
-	resFree(kidGfx.jumprunning[DIR_RIGHT]);
-#endif
 }
 
 /* TODO: send this function to maps.c */
 tKid kidCreate() {
 	tKid kid;
 
-	if (kidGfx.kid[0]==NULL) loadGfx();
+	if (kidGfx.kid[0]==NULL) loadGfx(1);
 
 	kid.location=30;
 	kid.floor=1;
 	kid.direction=DIR_RIGHT;
-/*	kid.frame=0;
-	kid.action=kidGfx.normal[DIR_LEFT];
-	kid.nextAction=stay;
-	kid.velocity=0;
-*/
-	kid.action=createState(1); /* level 1 */
+	kid.action=createState(stateKidInLevel(1)); /* level 1 */
 	return kid;
 }
 
@@ -169,9 +106,7 @@ int kidVerifyRoom(tKid *kid,tRoom *room) {
 
 	return refresh;
 }
-
-
-				
+	
 #define kid_getLocation(kid,image) ((kid).location-(outputGetWidth(image)>>1))
 
 void kidDraw(tKid kid) {
@@ -185,13 +120,14 @@ void kidDraw(tKid kid) {
 }
 
 int kidMove(tKid* kid,tKey key,tRoom* room) {
-#ifdef NEW_KERNEL
 	/* advance state and get the flag, then interpret the flag and do the events */
 	short flags;
 	int refresh=0;
 	int x;
 	
 	flags=stateUpdate(&key,kid,room);
+
+	if (room==NULL) return flags;
 	
 	x=kid_getLocation(*kid,kidGfx.kid[kid->direction]->pFrames[stateGetImage(*kid)-1])/TILE_W;
 	
@@ -215,160 +151,5 @@ printf("f pasa a ser %d\n",kid->floor);
 		*room=mapGetRoom(room->level,room->id);
 	}
 	return flags;
-#else
-	int result;
-	tTile tile;
-	/* Returns 1 if the action is done
-	 * returns 0 if the action needs more time */
-
-	key.status=key.status&(~K_Ctrl); /* Ignore control key */
-				
-	kid->frame++;
-	if (kid->frame==kid->action->frames) {
-		kid->frame=0;
-		/* keylogIntercept(&key) --> here is the right place */
-		/* Switch the right action knowing the actual status and set the velocity and action */
-		/* STAY events
-		 */
-		
-		if (kid->nextAction==stay) {
-			if (key.status==(K_Shift|K_Left)) {
-				if (kid->direction==DIR_LEFT) {
-					/* walk left */
-					kid->action=kidGfx.walking[DIR_LEFT];
-					kid->velocity=-3;
-				} else {
-					/* turn left to right */
-					kid->action=kidGfx.turning[DIR_LEFT]; /* RIGHT to LEFT */
-					kid->velocity=0;
-					kid->direction=DIR_LEFT;
-				}
-			} else if (key.status==(K_Shift|K_Right)) {
-				if (kid->direction==DIR_RIGHT) {
-					/* walk right */
-					kid->action=kidGfx.walking[DIR_RIGHT];
-					kid->velocity=+3;
-				} else {
-					/* turn right to left */
-					kid->action=kidGfx.turning[DIR_RIGHT]; /* LEFT to RIGHT */
-					kid->velocity=0;
-					kid->direction=DIR_RIGHT;
-				}
-			} else if (key.status&K_Down) {
-				/* couch */
-				kid->action=kidGfx.couching[kid->direction];
-				kid->velocity=0;
-			} else if (key.status&K_Up) {
-				/* jump */
-				kid->action=kidGfx.jumping[kid->direction];
-				kid->floor--;
-				kid->velocity=0;
-			} else if (key.status&K_Left) {
-				if (kid->direction==DIR_LEFT) {
-					/* run left */
-					kid->action=kidGfx.startrunning[DIR_LEFT];
-					kid->velocity=-6;
-					kid->nextAction=run;
-				} else {
-					/* turn left to right */
-					kid->action=kidGfx.turning[DIR_LEFT]; /* RIGHT to LEFT */
-					kid->velocity=0;
-					kid->direction=DIR_LEFT;
-				}
-			} else if (key.status==K_Right) {
-				if (kid->direction==DIR_RIGHT) {
-					/* run right */
-					kid->action=kidGfx.startrunning[DIR_RIGHT];
-					kid->velocity=+6;
-					kid->nextAction=run;
-				} else {
-					/* turn right to left */
-					kid->action=kidGfx.turning[DIR_RIGHT]; /* LEFT to RIGHT */
-					kid->velocity=0;
-					kid->direction=DIR_RIGHT;
-				}
-			} else {
-				/* normal */
-				kid->velocity=0;
-				kid->action=kidGfx.normal[kid->direction];
-			}
-			/* TODO: elseif for the K_Left and K_Right to start jumping. Change nextAction */
-		} else if (kid->nextAction==run) {
-
-			/* RUN events
-			 */
-
-			if (key.status&K_Left) {
-				if (kid->direction==DIR_LEFT) {
-					/* run left */
-					kid->action=kidGfx.running[DIR_LEFT];
-					kid->velocity=-6;
-					kid->nextAction=run;
-				} else {
-					/* turn left to right */
-					kid->action=kidGfx.turnrunning[DIR_RIGHT]; /* RIGHT to LEFT */
-					kid->velocity=0;
-					kid->direction=DIR_LEFT;
-				}
-			} else if (key.status==K_Right) {
-				if (kid->direction==DIR_RIGHT) {
-					/* run right */
-					kid->action=kidGfx.running[DIR_RIGHT];
-					kid->velocity=+6;
-					kid->nextAction=run;
-				} else {
-					/* turn right to left */
-					kid->action=kidGfx.turnrunning[DIR_LEFT]; /* LEFT to RIGHT */
-					kid->velocity=0;
-					kid->direction=DIR_RIGHT;
-				}
-			} else if (!key.status) {
-				/* Stop running */
-				kid->velocity=kid->velocity/3;
-				kid->action=kidGfx.stoprunning[kid->direction];
-				kid->nextAction=stay;
-			} else if ((key.status&K_Up)==K_Up) {
-				/* Jump running */
-				kid->action=kidGfx.jumprunning[kid->direction];
-				kid->velocity+=kid->velocity/2; /* 50% faster */
-			} else if ((key.status&K_Down)==K_Down) {
-				/* Coach running */
-				kid->action=kidGfx.couching[kid->direction];
-				kid->velocity=kid->velocity/2; /* 50% slower */
-			}
-		}
-		result=1;
-	} else {
-		kid->location+=kid->velocity;
-		result=0;
-	}
-
-	/* TODO: tile traspassing and validations here
-	 * use roomStep(tRoom room,x,y) roomTouch(tRoom room,x,y) to activate tile events
-	 * use int roomKidValid(tRoom room,tKid kid) to validate kid position
-	 */
-	if (kid->location<0) {
-		kid->location=10*TILE_W;
-		*room=mapGetRoom((void*)(room->level),room->links[eLeft]);
-	} else if (kid->location>10*TILE_W) {
-		*room=mapGetRoom((void*)(room->level),room->links[eRight]);
-		kid->location=0;
-	}
-	tile=roomGetTile(room,(kid->location/TILE_W)+1,kid->floor+1);
-	if (!tile.walkable) {
-		fprintf(stderr,"kidMove: Tile not walkable, falling\n");
-		kid->floor++;
-	} else {
-		mapPressedTile(room->level, tile, room->id, (kid->location/10)+1, kid->floor+1);
-	}
-	if (kid->floor<0) {
-		kid->floor=2;
-		*room=mapGetRoom((void*)(room->level),room->links[eUp]);
-	} else if (kid->floor>2) {
-		*room=mapGetRoom((void*)(room->level),room->links[eDown]);
-		kid->floor=0;
-	}
-	return result;
-#endif
 }