author | ecalot
<ecalot> 2007-03-26 20:21:35 UTC |
committer | ecalot
<ecalot> 2007-03-26 20:21:35 UTC |
parent | 33817ab868c53c634e380f01b430a14701c984f2 |
FP/doc/FormatSpecifications | +4 | -4 |
FP/doc/FormatSpecifications.tex | +4 | -4 |
diff --git a/FP/doc/FormatSpecifications b/FP/doc/FormatSpecifications index f3bc77d..17e9d21 100644 --- a/FP/doc/FormatSpecifications +++ b/FP/doc/FormatSpecifications @@ -854,13 +854,12 @@ Table of Contents 3840 960 pop2_background 1280 4800 pop2_doors 128 6080 links (as explained in section 4.4.3 but having 32 rooms) - 32 6208 unknown II + 32 6208 unknown I 3 6240 start_position (as explained in section 4.4.5) - 4 6243 unknown III (00 01 00 02) (check pop1) + 4 6243 unknown II (00 01 00 02) (check pop1) 3712 6247 pop2_static_guard 1088 9959 pop2_dynamic_guard - 978 11047 unknown IV - + 978 11047 unknown III All levels have a size of 12025. @@ -1022,6 +1021,7 @@ Table of Contents Byte 4 is the skill Byte 9 is the guard colour in levels where it is needed (eg. 1 white+blue, 2 white+black, 3 red) + Byte 10 is the guard number (0 for the first one, 1 for the second, etc) Byte 15 is the type (eg. 5 head, 8 snake), doesn't apply in all levels Byte 16 is the hit points if the guard (0 to 8) diff --git a/FP/doc/FormatSpecifications.tex b/FP/doc/FormatSpecifications.tex index f3bc77d..17e9d21 100644 --- a/FP/doc/FormatSpecifications.tex +++ b/FP/doc/FormatSpecifications.tex @@ -854,13 +854,12 @@ Table of Contents 3840 960 pop2_background 1280 4800 pop2_doors 128 6080 links (as explained in section 4.4.3 but having 32 rooms) - 32 6208 unknown II + 32 6208 unknown I 3 6240 start_position (as explained in section 4.4.5) - 4 6243 unknown III (00 01 00 02) (check pop1) + 4 6243 unknown II (00 01 00 02) (check pop1) 3712 6247 pop2_static_guard 1088 9959 pop2_dynamic_guard - 978 11047 unknown IV - + 978 11047 unknown III All levels have a size of 12025. @@ -1022,6 +1021,7 @@ Table of Contents Byte 4 is the skill Byte 9 is the guard colour in levels where it is needed (eg. 1 white+blue, 2 white+black, 3 red) + Byte 10 is the guard number (0 for the first one, 1 for the second, etc) Byte 15 is the type (eg. 5 head, 8 snake), doesn't apply in all levels Byte 16 is the hit points if the guard (0 to 8)