author | ecalot
<ecalot> 2005-01-16 22:38:12 UTC |
committer | ecalot
<ecalot> 2005-01-16 22:38:12 UTC |
parent | 918cd012fca024faab0291e2665c54552f322fd2 |
FP/doc/FormatSpecifications | +9 | -3 |
FP/doc/FormatSpecifications.tex | +9 | -3 |
diff --git a/FP/doc/FormatSpecifications b/FP/doc/FormatSpecifications index f6a82fc..ebacecc 100644 --- a/FP/doc/FormatSpecifications +++ b/FP/doc/FormatSpecifications @@ -633,8 +633,8 @@ Table of Contents The guard_color is the palette the guard has (see 4.8). The default colors are in this table: - Table 4.4: Default Guar colors - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Table 4.4: Default Guard colors + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Code Pants Cape ~~~~ ~~~~~ ~~~~ @@ -646,6 +646,12 @@ Table of Contents 0x05 Purple Beige 0x06 Yellow Orange + Other codes may generate random colors because the game is reading + the palette from trashed memory. This may also cause a game crash. + It should (never tested) be possible to add new colors in the guard + palette resource (see 4.8) avoiding the crash due to this reason. + + 4.4.5 Starting Position This section describes the start_position block. @@ -731,7 +737,7 @@ Table of Contents 4.8. Binary files Some binary files contains relevant information - The resource number ??? in prince.dat has the VGA guard palettes in it + The resource number 10 in prince.dat has the VGA guard palettes in it saving n records of a 16-color-palette of 3 bytes in the specified palette format. diff --git a/FP/doc/FormatSpecifications.tex b/FP/doc/FormatSpecifications.tex index f6a82fc..ebacecc 100644 --- a/FP/doc/FormatSpecifications.tex +++ b/FP/doc/FormatSpecifications.tex @@ -633,8 +633,8 @@ Table of Contents The guard_color is the palette the guard has (see 4.8). The default colors are in this table: - Table 4.4: Default Guar colors - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Table 4.4: Default Guard colors + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Code Pants Cape ~~~~ ~~~~~ ~~~~ @@ -646,6 +646,12 @@ Table of Contents 0x05 Purple Beige 0x06 Yellow Orange + Other codes may generate random colors because the game is reading + the palette from trashed memory. This may also cause a game crash. + It should (never tested) be possible to add new colors in the guard + palette resource (see 4.8) avoiding the crash due to this reason. + + 4.4.5 Starting Position This section describes the start_position block. @@ -731,7 +737,7 @@ Table of Contents 4.8. Binary files Some binary files contains relevant information - The resource number ??? in prince.dat has the VGA guard palettes in it + The resource number 10 in prince.dat has the VGA guard palettes in it saving n records of a 16-color-palette of 3 bytes in the specified palette format.