author | ecalot
<ecalot> 2005-02-25 12:00:54 UTC |
committer | ecalot
<ecalot> 2005-02-25 12:00:54 UTC |
parent | 35a2dd9113443558b5f801d967b8acf054592d4e |
FP/src/ker/states.c | +4 | -4 |
diff --git a/FP/src/ker/states.c b/FP/src/ker/states.c index 0144f7b..1f5da5e 100644 --- a/FP/src/ker/states.c +++ b/FP/src/ker/states.c @@ -69,10 +69,10 @@ void state_GetAnimation(int action,tState *state/*short *frames,short** flags,fl #endif state->step=(float)(totaloffset)/(float)(i); /* this is the full step to be used in case a non step walk is set TODO: delete this system */ while (i--) { - (state->animation)[i]=*(j++); /* the first short is the frame */ - ((state->flags)[i])=*(j++); /* the second short is the flag */ - ((state->steps)[i])=*(j++); /* the third short is the frame step */ - ((state->offsx)[i])=*(j++); /* the fourth short is the height */ + (state->animation)[i] = *(j++); /* the first short is the frame */ + (state->flags)[i] = *(j++); /* the second short is the flag */ + (state->steps)[i] = *(j++); /* the third short is the frame step */ + (state->offsx)[i] = *(j++); /* the fourth short is the height */ } }