author | ecalot
<ecalot> 2005-06-11 07:49:11 UTC |
committer | ecalot
<ecalot> 2005-06-11 07:49:11 UTC |
parent | a2dc4433bb61e783b06d5808353060a9acb9d473 |
PR/doc/readme.txt | +65 | -17 |
diff --git a/PR/doc/readme.txt b/PR/doc/readme.txt index b1a296b..5601df8 100644 --- a/PR/doc/readme.txt +++ b/PR/doc/readme.txt @@ -67,19 +67,19 @@ Sound: - Unknown (see standard MIDI specifications) Format supported by: Power Tracks. -Binary: - * Type "binary": - Some binary garbage or untested stuff. - Format supported by: xvi32 or any other hex editor. - * Type "pcspeaker": For the internal PC Speaker sound we are using binary data saved in pcs format. The format is saved this way: - 2 unique bytes for headers + 1 unique byte as header 3 bytes per note (2 for frequency and 1 for duration) Format supported by: not supported yet, use xvi32 or any other hex editor. +Binary: + * Type "binary": + Some binary garbage or untested stuff. + Format supported by: xvi32 or any other hex editor. + 2) Bugs: All known bugs were solved. If you find a bug (program crashes, corrupted resources, typos, etc), it's very probable that we haven't found it. So @@ -93,27 +93,74 @@ Binary: C:\PRINCED\PR> pr -xext dat\vdungeon.dat - This will extract the bitmaps and palettes allocated in + This win32 example will extract the bitmaps and palettes stored in C:\princed\pr\dat\vdungeon.dat into the c:\princed\pr\ext. - Note: ext must exist. C:\PRINCE> pr -x vdungeon.dat - This will extract all the bitmaps and palettes allocated in + This will extract all the bitmaps and palettes stored in c:\prince\vdungeon.dat into c:\prince. - C:\PRINCED\PR> pr -cext compiled\vdungeon.dat + C:\PRINCED\PR> pr -iext compiled\vdungeon.dat - This will compile the bitmaps and palettes that are in c:\princed\pr\ext + This will import the bitmaps and palettes that are in c:\princed\pr\ext and associated to vdungeon.dat in the resource file and generate the file c:\princed\pr\compiled\vdungeon.dat. + + C:\PRINCED\PR> pr -xext compiled\vpalace.dat@161 -4) New versions - It's strongly recommended that you download a newer stable version of - this program as soon as it comes available in the official url - http://www.princed.com.ar + This will export the resource number 161 to the directory according to + resources.xml (c:\princed\pr\ext\prince\sword\in the floor\bright.bmp). + + $ ./pr -xext FP/prince.dat@162:pop1 -f -v + + This UNIX examle will export the resource 162 from the index "pop1" + forcing overwrite and being verbose. + + $ ./pr -ximages 'FP/prince.dat@prince/sword/*.bmp' + + This is to export all bitmaps from prince/sword directory to the + images/prince/sword directory. + Note: the quotation marks '' are only to avoid wildcard expansion and + won't be need in win32 consoles. + + $ ./pr -xfpdats FP -5) Requirements + Exports all dat files in FP to fpdats directory. + + $ ./pr -xfpdats FP -R + + The same, but looking into sub-directories. + + $ ./pr -x FP/v*.dat + + Exports to the current folder all dat files in FP whose name starts with v. + Note: Only works in shells with wildcard expansion support. + + $ ./pr -ximg FP/prince.dat FP/pv.dat + + Exports to img the content of both files prince.dat and pv.dat located at the folder FP. + + $ ./pr -iimg FP/prince.dat@161 + + Imports back to (updates) FP/prince.dat only the resource 161 located in the directory img. + + $ ./pr -z7 -ximg 'FP/prince.dat@prince/sword/*.bmp' + + Updates FP/prince.dat with the current bmp resources in img/prince/sword using compression + level 7 (slow but very effective). + + $ ./pr -ximages 'FP/vdungeon.dat@vdungeon/chopper/frame*.bmp,vdungeon/spikes/frame01.bmp,1310' + + Exports to images folder the resources matching with vdungeon/chopper/frame*.bmp, + the resource vdungeon/spikes/frame01.bmp and the resource number 1310. + + $ ./pr -xpop2 pop2/bird.dat@bird/long_jump/frame06.bmp,751:pahs -v -f + + Exports the file bird/long_jump/frame06.bmp and the resource 751 indexed in "pahs" from + pop2/bird.dat to the pop2 folder. + +4) Requirements Approximately 25Mb in RAM are required for a normal full directory task @@ -143,7 +190,7 @@ Binary: Compression level 6. Size 11218 bytes. Time 73.004200 seconds. Compression level 7. Size 10932 bytes. Time 144.786515 seconds. -6) Credits +5) Credits Coding & main routines Enrique Calot @@ -165,6 +212,7 @@ Binary: Resources.xml edition Steven Fayers + Piotr Kochanek Type pr --version to see translation credits for an specific language Pr is also using some GPL compatible and GPL components made by