git » fp-git.git » commit 69d445c

moved TILE_W/H constants to the macro callers in room.c

author ecalot
2005-03-05 10:12:16 UTC
committer ecalot
2005-03-05 10:12:16 UTC
parent 36452a9bd1845fb966403863d8f4a590a01b66fc

moved TILE_W/H constants to the macro callers in room.c

FP/src/include/room.h +83 -83
FP/src/ker/room.c +4 -4

diff --git a/FP/src/include/room.h b/FP/src/include/room.h
index a6baab7..8844b50 100644
--- a/FP/src/include/room.h
+++ b/FP/src/include/room.h
@@ -49,235 +49,235 @@ void roomKidChangedFloor(tRoom* room, tObject* kid);
 #define drawAllLeft(x,y,left,tile) \
 	/* Gate/left */\
 	if (isIn(left,TILES_DOOR)) {\
-		e(15,(x)*TILE_W+0,y*TILE_H+2);\
-		drawGate((x)*TILE_W+0,y*TILE_H-TILE_H+3,gateGetFrame(left));\
+		e(15,(x)+0,(y)+2);\
+		drawGate((x)+0,(y)-TILE_H+3,gateGetFrame(left));\
 	}\
 	/* normal/left */\
 	if (isIn(left,TILES_FLOOR)) \
-		e(10,(x)*TILE_W+0,y*TILE_H+2);\
+		e(10,(x)+0,(y)+2);\
 	/* loose moving/left */\
 	if (isIn(left,TILES_LOOSEMOVING)) \
-		drawLoose((x)*TILE_W+0,y*TILE_H+2,looseGetFrame(left),layTritop);\
+		drawLoose((x)+0,(y)+2,looseGetFrame(left),layTritop);\
 	/* exit_left/left */\
 	if (isIn(left,TILE_EXIT_RIGHT)) \
-		e(7,(x)*TILE_W+0,y*TILE_H+2);\
+		e(7,(x)+0,(y)+2);\
 	/* pillar/left */\
 	if (isIn(left,TILES_PILLAR)) \
-		e(44,(x)*TILE_W+0,y*TILE_H+2);\
+		e(44,(x)+0,(y)+2);\
 	/* pillar_big_up/left */\
 	if (isIn(left,TILE_BP_BOTTOM)) \
-		e(83,(x)*TILE_W+0,y*TILE_H+2);\
+		e(83,(x)+0,(y)+2);\
 	if (isIn(left,TILE_BP_TOP)) \
-		e(85,(x)*TILE_W+0,y*TILE_H+3);\
+		e(85,(x)+0,(y)+3);\
 	/* pressable/left */\
 	if (isIn(left,TILES_RAISE_PRESSED)) \
-		e(10,(x)*TILE_W+0,y*TILE_H+2);\
+		e(10,(x)+0,(y)+2);\
 	if (isIn(left,TILES_RAISE_UNPRESSED)) \
-		e(10,(x)*TILE_W+0,y*TILE_H+1);\
+		e(10,(x)+0,(y)+1);\
 	if (isIn(left,TILES_DROP_PRESSED)) \
-		e(10,(x)*TILE_W+0,y*TILE_H+3);\
+		e(10,(x)+0,(y)+3);\
 	if (isIn(left,TILES_DROP_UNPRESSED)) \
-		e(10,(x)*TILE_W+0,y*TILE_H+2);\
+		e(10,(x)+0,(y)+2);\
 	/* debris/left */\
 	if (isIn(left,TILES_BROKENTILE)) \
-		e(49,(x)*TILE_W+0,y*TILE_H+2);\
+		e(49,(x)+0,(y)+2);\
 	/* spikes/left */\
 	if (isIn(left,TILES_SPIKES)) {\
-		e(107,(x)*TILE_W+0,y*TILE_H+2);\
-		drawSpike((x)*TILE_W-TILE_W+0,y*TILE_H,spikeGetFrame(left),layRight);\
+		e(107,(x)+0,(y)+2);\
+		drawSpike((x)-TILE_W+0,(y),spikeGetFrame(left),layRight);\
 	}\
 	/* skeleton/left */\
 	if (isIn(left,TILES_SKELETON)) \
-		e(81,(x)*TILE_W+0,y*TILE_H+2);\
+		e(81,(x)+0,(y)+2);\
 	/* sword/left */\
 	if (isIn(left,TILES_SWORD)) \
-		drawSword((x)*TILE_W-15,y*TILE_H-4);\
+		drawSword((x)-15,(y)-4);\
 	/* potion base/left */\
 	if (isIn(left,TILES_SMALLPOTION))\
-		drawPotionSmallBase((x)*TILE_W-15,y*TILE_H-4);\
+		drawPotionSmallBase((x)-15,(y)-4);\
 	if ((isIn(left,TILES_BIGPOTION))) \
-		drawPotionBigBase((x)*TILE_W-15,y*TILE_H-4);\
+		drawPotionBigBase((x)-15,(y)-4);\
 	/* potion animation/left */\
 	if (isIn(left,TILES_REDPOTION))\
-		drawPotionRedBubbles((x)*TILE_W+3-15,y*TILE_H-15,isIn(left,TILES_BIGPOTION));\
+		drawPotionRedBubbles((x)+3-15,(y)-15,isIn(left,TILES_BIGPOTION));\
 	if (isIn(left,TILES_GREENPOTION))\
-		drawPotionGreenBubbles((x)*TILE_W+3-15,y*TILE_H-15,isIn(left,TILES_BIGPOTION));\
+		drawPotionGreenBubbles((x)+3-15,(y)-15,isIn(left,TILES_BIGPOTION));\
 	if (isIn(left,TILES_BLUEPOTION))\
-		drawPotionBlueBubbles((x)*TILE_W+3-15,y*TILE_H-15,isIn(left,TILES_BIGPOTION));
+		drawPotionBlueBubbles((x)+3-15,(y)-15,isIn(left,TILES_BIGPOTION));
 
 #define drawAllTile(x,y,left,tile) \
 	/* Wall/left */\
 	if ((!isIn(tile,TILES_WALL))&&(isIn(left,TILES_WALL))) \
-		e(63,(x)*TILE_W+0,y*TILE_H+2);\
+		e(63,(x)+0,(y)+2);\
 	/* torch/this */\
 	if (isIn(tile,TILES_TORCH)) { /* animation */\
-		drawTorchFire((x)*TILE_W+11+TILE_W,y*TILE_H-39); \
+		drawTorchFire((x)+11+TILE_W,(y)-39); \
 		/* base */\
-		e(56,(x)*TILE_W+3+TILE_W,y*TILE_H-24);\
+		e(56,(x)+3+TILE_W,(y)-24);\
 	}\
 	/* chopper/this */\
 	if (isIn(tile,TILE_CHOPPER)) \
-		drawChopper((x)*TILE_W+0,y*TILE_H,chopperGetFrame(tile),layCBack);\
+		drawChopper((x)+0,(y),chopperGetFrame(tile),layCBack);\
 	/* empty_bricks/this */\
 	if (isIn(tile,TILES_BRICKE1)) \
-		e(52,(x)*TILE_W+TILE_W+0,y*TILE_H-18);\
+		e(52,(x)+TILE_W+0,(y)-18);\
 	if (isIn(tile,TILES_BRICKE2)) \
-		e(53,(x)*TILE_W+TILE_W+0,y*TILE_H-18);\
+		e(53,(x)+TILE_W+0,(y)-18);\
 	if (isIn(tile,TILES_WINDOW)) \
-		e(54,(x)*TILE_W+TILE_W+0,y*TILE_H-18);\
+		e(54,(x)+TILE_W+0,(y)-18);\
 	/* floor_bricks/this */\
 	if (isIn(tile,TILES_BRICKF1)) \
-		e(12,(x)*TILE_W+TILE_W+0,y*TILE_H-18);\
+		e(12,(x)+TILE_W+0,(y)-18);\
 	if (isIn(tile,TILES_BRICKF2)) \
-		e(13,(x)*TILE_W+TILE_W+0,y*TILE_H-18);\
+		e(13,(x)+TILE_W+0,(y)-18);\
 	/* gate/this */\
 	if (isIn(tile,TILES_DOOR)) \
-		e(14,(x)*TILE_W+0,y*TILE_H+0);\
+		e(14,(x)+0,(y)+0);\
 	/* gate_frame/this */\
 	if (isIn(tile,TILES_GATEFRAME)) \
-		e(17,(x)*TILE_W+24,y*TILE_H+0);\
+		e(17,(x)+24,(y)+0);\
 	/* normal/this */\
 	if (isIn(tile,TILES_FLOOR)) \
-		e(9,(x)*TILE_W+0,y*TILE_H+0);\
+		e(9,(x)+0,(y)+0);\
 	/* loose moving/this */\
 	if (isIn(tile,TILES_LOOSEMOVING)) \
-		drawLoose((x)*TILE_W+0,y*TILE_H+0,looseGetFrame(tile),layTribot);\
+		drawLoose((x)+0,(y)+0,looseGetFrame(tile),layTribot);\
 	/* exit_left/this */\
 	if (isIn(tile,TILE_EXIT_RIGHT)) \
-		e(5,(x)*TILE_W+0,y*TILE_H+0);\
+		e(5,(x)+0,(y)+0);\
 	if (isIn(tile,TILE_EXIT_LEFT)) {\
-		e(9,(x)*TILE_W+0,y*TILE_H+0);\
-		drawExit((x)*TILE_W+TILE_W+8,y*TILE_H-TILE_H-1,gateGetFrame(tile));\
+		e(9,(x)+0,(y)+0);\
+		drawExit((x)+TILE_W+8,(y)-TILE_H-1,gateGetFrame(tile));\
 	}\
 	/* pillar/this */\
 	if (isIn(tile,TILES_PILLAR)) \
-		e(43,(x)*TILE_W+0,y*TILE_H+0);\
+		e(43,(x)+0,(y)+0);\
 	/* big_pillar/this */\
 	if (isIn(tile,TILE_BP_BOTTOM)) \
-		e(82,(x)*TILE_W+0,y*TILE_H+0);\
+		e(82,(x)+0,(y)+0);\
 	if (isIn(tile,TILE_BP_TOP)) \
-		e(87,(x)*TILE_W+8,y*TILE_H+3);\
+		e(87,(x)+8,(y)+3);\
 	/* pressable/this */\
 	/* TODO: use boolean algebra to simplify this */\
 	if (isIn(tile,TILES_RAISE_UNPRESSED)&&isIn(left,TILES_WALKABLE)&&(!isIn(left,TILES_RAISE)))\
-		e(57,(x)*TILE_W+0,y*TILE_H);\
+		e(57,(x)+0,(y));\
 	if ((isIn(tile,TILES_RAISE)&&((!isIn(tile,TILES_UNPRESSED))||(!isIn(left,TILES_WALKABLE))||isIn(left,TILES_RAISE)))&&(isIn(tile,TILES_UNPRESSED))) \
-		e(58,(x)*TILE_W+0,y*TILE_H);\
+		e(58,(x)+0,(y));\
 	if (((isIn(tile,TILES_RAISE)&&((!isIn(tile,TILES_UNPRESSED))||(!isIn(left,TILES_WALKABLE))||isIn(left,TILES_RAISE)))&&(!isIn(tile,TILES_UNPRESSED)))||isIn(tile,TILES_DROP_UNPRESSED))\
-		e(58,(x)*TILE_W+0,y*TILE_H+1);\
+		e(58,(x)+0,(y)+1);\
 	if (isIn(tile,TILES_DROP_PRESSED)) \
-		e(58,(x)*TILE_W+0,y*TILE_H+2);\
+		e(58,(x)+0,(y)+2);\
 	/* debris/this */\
 	if (isIn(tile,TILES_BROKENTILE)) \
-		e(48,(x)*TILE_W+0,y*TILE_H+0);\
+		e(48,(x)+0,(y)+0);\
 	/* spikes/this */\
 	if (isIn(tile,TILES_SPIKES)) {\
-		e(101,(x)*TILE_W+0,y*TILE_H+0);\
-		drawSpike((x)*TILE_W+0,y*TILE_H,spikeGetFrame(tile),layBack);\
+		e(101,(x)+0,(y)+0);\
+		drawSpike((x)+0,(y),spikeGetFrame(tile),layBack);\
 	}\
 	/* skeleton/this */\
 	if (isIn(tile,TILES_SKELETON)) \
-		e(80,(x)*TILE_W+0,y*TILE_H+0);
+		e(80,(x)+0,(y)+0);
 
 #define drawAllBack(x,y,left,tile,right,dleft) \
 	/* loose moving */\
 	if (isIn(tile,TILES_LOOSEMOVING)) \
-		drawLoose((x)*TILE_W+0,y*TILE_H+3,looseGetFrame(tile),layBase);\
+		drawLoose((x)+0,(y)+3,looseGetFrame(tile),layBase);\
 	/* normal */\
 	if (isIn(tile,TILES_PRESSABLE)) \
 		/* TODO: drop has resource 59 for unpressed/raise 47? checkgame */\
-		e(59,(x)*TILE_W+0,y*TILE_H+(isIn(tile,TILES_UNPRESSED)?3:4));\
+		e(59,(x)+0,(y)+(isIn(tile,TILES_UNPRESSED)?3:4));\
 	if (isIn(tile,TILES_WALKABLE)&&(!isIn(tile,TILES_LOOSEMOVING))&&(!isIn(tile,TILES_PRESSABLE)))\
-		e(11,(x)*TILE_W+0,y*TILE_H+3);\
+		e(11,(x)+0,(y)+3);\
 	/* wall */\
 	/* there are 4 cases */\
 	if (wallCase(WALL_LOC_WWW))\
-		e(65,(x)*TILE_W+0,y*TILE_H+3);\
+		e(65,(x)+0,(y)+3);\
 	if (wallCase(WALL_LOC_SWW))\
-		e(71,(x)*TILE_W+0,y*TILE_H+3);\
+		e(71,(x)+0,(y)+3);\
 	if (wallCase(WALL_LOC_WWS))\
-		e(67,(x)*TILE_W+0,y*TILE_H+3);\
+		e(67,(x)+0,(y)+3);\
 	if (wallCase(WALL_LOC_SWS))\
-		e(69,(x)*TILE_W+0,y*TILE_H+3);\
+		e(69,(x)+0,(y)+3);\
 	/* empty */\
 	/* tile, dleft*/\
 	\
 	/* gate_frame/this */\
 	if (isIn(tile,TILES_SPACE)&&isIn(tile,TILES_GATEFRAME)) \
-		e(42,(x)*TILE_W+0,y*TILE_H+3);\
+		e(42,(x)+0,(y)+3);\
 	/* gate/left */\
 	if (isIn(tile,TILES_SPACE)&&isIn(dleft,TILES_DOOR)) \
-		e(16,(x)*TILE_W+0,y*TILE_H+3);\
+		e(16,(x)+0,(y)+3);\
 	/* big_pillar/left */\
 	if (isIn(tile,TILES_SPACE)&&isIn(dleft,TILE_BP_TOP)) \
-		e(86,(x)*TILE_W+0,y*TILE_H+3);\
+		e(86,(x)+0,(y)+3);\
 	/* pillar/left */\
 	if (isIn(tile,TILES_SPACE)&&isIn(dleft,TILES_PILLAR)) \
-		e(45,(x)*TILE_W+0,y*TILE_H+3);\
+		e(45,(x)+0,(y)+3);\
 	/* wall/left */\
 	if (isIn(tile,TILES_SPACE)&&isIn(dleft,TILES_WALL)) \
-		e(64,(x)*TILE_W+0,y*TILE_H+3);\
+		e(64,(x)+0,(y)+3);\
 \
 	/* upper objects */\
 	if (isIn(tile,TILE_EXIT_LEFT)) \
-		e(6,(x)*TILE_W+0+TILE_W,y*TILE_H-TILE_H+3);\
+		e(6,(x)+0+TILE_W,(y)-TILE_H+3);\
 	if (isIn(tile,TILE_EXIT_RIGHT)) \
-		e(8,(x)*TILE_W+0+TILE_W,y*TILE_H-TILE_H+3);
+		e(8,(x)+0+TILE_W,(y)-TILE_H+3);
 
 
 #define drawAllFore(x,y,left,tile,right) \
 	/* pillar */\
 	if (isIn(tile,TILES_PILLAR)) \
-		e(46,(x)*TILE_W+TILE_W-24,y*TILE_H+0);\
+		e(46,(x)+8,(y)+0);\
 	/* big pillar */\
 	if (isIn(tile,TILE_BP_BOTTOM)) \
-		e(84,(x)*TILE_W+TILE_W-24,y*TILE_H+0);\
+		e(84,(x)+8,(y)+0);\
 	/* wall */\
 	/* there are 4 cases */\
 	if (wallCase(WALL_LOC_WWW))\
-		e(66,(x)*TILE_W+0,y*TILE_H+0);\
+		e(66,(x)+0,(y)+0);\
 	if (wallCase(WALL_LOC_SWW))\
-		e(72,(x)*TILE_W+0,y*TILE_H+0);\
+		e(72,(x)+0,(y)+0);\
 	if (wallCase(WALL_LOC_WWS))\
-		e(68,(x)*TILE_W+0,y*TILE_H+0);\
+		e(68,(x)+0,(y)+0);\
 	if (wallCase(WALL_LOC_SWS))\
-		e(70,(x)*TILE_W+0,y*TILE_H+0);\
+		e(70,(x)+0,(y)+0);\
 		\
 	/* the seed generation algorithm */\
 	/* Upper row */\
 	if (wallGetInfo(WALL_TABLE_LINE1_DARKER))\
-		e(75,(x)*TILE_W+0,y*TILE_H-39);\
+		e(75,(x)+0,(y)-39);\
 	if (wallGetInfo(WALL_TABLE_LINE1_LEFT_DOWN))\
-		e(77,(x)*TILE_W+0,y*TILE_H-39);\
+		e(77,(x)+0,(y)-39);\
 	if (wallGetInfo(WALL_TABLE_LINE1_RIGHT_DOWN))\
-		e(79,(x)*TILE_W+24,y*TILE_H-39);\
+		e(79,(x)+24,(y)-39);\
 	if (wallGetInfo(WALL_TABLE_LINE1_RIGHT_UP))\
-		e(78,(x)*TILE_W+24,y*TILE_H-49);\
+		e(78,(x)+24,(y)-49);\
 	if (wallGetInfo(WALL_TABLE_LINE1_LEFT_UP))\
-		e(76,(x)*TILE_W+0,y*TILE_H-54);\
+		e(76,(x)+0,(y)-54);\
 	/* Second row */\
 	if (isIn(tile,TILES_WALL))\
-		e(74-wallGetInfo(WALL_TABLE_LINE2_SEP),(x)*TILE_W+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET),y*TILE_H-18);\
+		e(74-wallGetInfo(WALL_TABLE_LINE2_SEP),(x)+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET),(y)-18);\
 	if (wallGetInfo(WALL_TABLE_LINE2_LEFT_DOWN))\
-		e(77,(x)*TILE_W+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)+5,y*TILE_H-39+21);\
+		e(77,(x)+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)+5,(y)-39+21);\
 	if (wallGetInfo(WALL_TABLE_LINE2_RIGHT_DOWN))\
-		e(79,(x)*TILE_W+24+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)-32+5,y*TILE_H-39+21);\
+		e(79,(x)+24+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)-32+5,(y)-39+21);\
 	if (wallGetInfo(WALL_TABLE_LINE2_RIGHT_UP))\
-		e(78,(x)*TILE_W+24+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)-32+5,y*TILE_H-49+21);\
+		e(78,(x)+24+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)-32+5,(y)-49+21);\
 	if (wallGetInfo(WALL_TABLE_LINE2_LEFT_UP))\
-		e(76,(x)*TILE_W+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)+5,y*TILE_H-54+21);\
+		e(76,(x)+7+wallGetInfo(WALL_TABLE_LINE2_OFFSET)+5,(y)-54+21);\
 	/* Third row TODO: send to BottomTile */\
 	if (isIn(tile,TILES_WALL))\
-		e(74-wallGetInfo(WALL_TABLE_LINE3_SEP),(x)*TILE_W+3+wallGetInfo(WALL_TABLE_LINE3_OFFSET),y*TILE_H+3);\
+		e(74-wallGetInfo(WALL_TABLE_LINE3_SEP),(x)+3+wallGetInfo(WALL_TABLE_LINE3_OFFSET),(y)+3);\
 	if (wallGetInfo(WALL_TABLE_LINE3_LEFT_UP))\
-		e(76,(x)*TILE_W+5+wallGetInfo(WALL_TABLE_LINE3_OFFSET)+5,y*TILE_H-55+21*2);\
+		e(76,(x)+5+wallGetInfo(WALL_TABLE_LINE3_OFFSET)+5,(y)-55+21*2);\
 \
 	/* debris/this foreground layer */\
 	if (isIn(tile,TILES_BROKENTILE)) \
-		e(51,(x)*TILE_W+0,y*TILE_H+0);\
+		e(51,(x)+0,(y)+0);\
 	/* spikes/this foreground layer */\
 	if (isIn(tile,TILES_SPIKES)) \
-		drawSpike((x)*TILE_W+0,y*TILE_H+0,spikeGetFrame(tile),layFore);\
+		drawSpike((x)+0,(y)+0,spikeGetFrame(tile),layFore);\
 
 #endif
 
diff --git a/FP/src/ker/room.c b/FP/src/ker/room.c
index 6410792..e8171f5 100644
--- a/FP/src/ker/room.c
+++ b/FP/src/ker/room.c
@@ -289,8 +289,8 @@ void drawChopper(int x, int y, int frame, tChopperLayer layer) {
 void drawBackPanel(tRoom* room,int x, int y) {
 	tTile tile=roomGetTile(room,x,y);
 	tTile left=roomGetTile(room,x-1,y);
-	drawAllLeft(x-1,y,left,tile);
-	drawAllTile(x-1,y,left,tile);
+	drawAllLeft((x-1)*TILE_W,y*TILE_H,left,tile);
+	drawAllTile((x-1)*TILE_W,y*TILE_H,left,tile);
 }
 
 /* bottom panel block at background */
@@ -300,7 +300,7 @@ void drawBackBottomTile(tRoom* room,int x, int y) {
 	tTile right=roomGetTile(room,x+1,y);
 	tTile dleft=roomGetTile(room,x-1,(y==3)?3:(y+1));
 	int cases=wallGetCase(left,tile,right);
-	drawAllBack(x-1,y,left,tile,right,dleft); 
+	drawAllBack((x-1)*TILE_W,y*TILE_H,left,tile,right,dleft); 
 }
 
 /* main panel block */
@@ -311,7 +311,7 @@ void drawForePanel(tRoom* room,int x, int y) {
 	tTile tile=roomGetTile(room,x,y);
 	tTile right=roomGetTile(room,x+1,y);
 	int cases=wallGetCase(left,tile,right);
-	drawAllFore(x-1,y,left,tile,right);
+	drawAllFore((x-1)*TILE_W,y*TILE_H,left,tile,right);
 }	
 
 /*