author | ecalot
<ecalot> 2005-03-05 09:43:49 UTC |
committer | ecalot
<ecalot> 2005-03-05 09:43:49 UTC |
parent | 85ec833d3a475ff81505e7348e787ff6de6ecdc3 |
FP/src/include/room.h | +14 | -14 |
FP/src/ker/room.c | +4 | -4 |
diff --git a/FP/src/include/room.h b/FP/src/include/room.h index 48d633d..17d1b3b 100644 --- a/FP/src/include/room.h +++ b/FP/src/include/room.h @@ -46,11 +46,11 @@ void roomLoadGfx(long environment); /* Only to initialize environment by mapStar int roomPress(tRoom* room, tObject* obj); void roomKidChangedFloor(tRoom* room, tObject* kid); -#define drawAllLeft(left,tile) \ +#define drawAllLeft(x,y,left,tile) \ /* Gate/left */\ if (isIn(left,TILES_DOOR)) {\ e(15,(x-1)*TILE_W+0,y*TILE_H+2);\ - drawGate((x-1)*TILE_W+0,(y-1)*TILE_H+3,gateGetFrame(left));\ + drawGate((x-1)*TILE_W+0,y*TILE_H-TILE_H+3,gateGetFrame(left));\ }\ /* normal/left */\ if (isIn(left,TILES_FLOOR)) \ @@ -105,31 +105,31 @@ void roomKidChangedFloor(tRoom* room, tObject* kid); if (isIn(left,TILES_BLUEPOTION))\ drawPotionBlueBubbles((x-1)*TILE_W+3-15,y*TILE_H-15,isIn(left,TILES_BIGPOTION)); -#define drawAllTile(left,tile) \ +#define drawAllTile(x,y,left,tile) \ /* Wall/left */\ if ((!isIn(tile,TILES_WALL))&&(isIn(left,TILES_WALL))) \ e(63,(x-1)*TILE_W+0,y*TILE_H+2);\ /* torch/this */\ if (isIn(tile,TILES_TORCH)) { /* animation */\ - drawTorchFire(x*TILE_W+11,y*TILE_H-39); \ + drawTorchFire((x-1)*TILE_W+11+TILE_W,y*TILE_H-39); \ /* base */\ - e(56,x*TILE_W+3,y*TILE_H-24);\ + e(56,(x-1)*TILE_W+3+TILE_W,y*TILE_H-24);\ }\ /* chopper/this */\ if (isIn(tile,TILE_CHOPPER)) \ drawChopper((x-1)*TILE_W+0,y*TILE_H,chopperGetFrame(tile),layCBack);\ /* empty_bricks/this */\ if (isIn(tile,TILES_BRICKE1)) \ - e(52,x*TILE_W+0,y*TILE_H-18);\ + e(52,(x-1)*TILE_W+TILE_W+0,y*TILE_H-18);\ if (isIn(tile,TILES_BRICKE2)) \ - e(53,x*TILE_W+0,y*TILE_H-18);\ + e(53,(x-1)*TILE_W+TILE_W+0,y*TILE_H-18);\ if (isIn(tile,TILES_WINDOW)) \ - e(54,x*TILE_W+0,y*TILE_H-18);\ + e(54,(x-1)*TILE_W+TILE_W+0,y*TILE_H-18);\ /* floor_bricks/this */\ if (isIn(tile,TILES_BRICKF1)) \ - e(12,x*TILE_W+0,y*TILE_H-18);\ + e(12,(x-1)*TILE_W+TILE_W+0,y*TILE_H-18);\ if (isIn(tile,TILES_BRICKF2)) \ - e(13,x*TILE_W+0,y*TILE_H-18);\ + e(13,(x-1)*TILE_W+TILE_W+0,y*TILE_H-18);\ /* gate/this */\ if (isIn(tile,TILES_DOOR)) \ e(14,(x-1)*TILE_W+0,y*TILE_H+0);\ @@ -179,7 +179,7 @@ void roomKidChangedFloor(tRoom* room, tObject* kid); if (isIn(tile,TILES_SKELETON)) \ e(80,(x-1)*TILE_W+0,y*TILE_H+0); -#define drawAllBack(left,tile,right,dleft) \ +#define drawAllBack(x,y,left,tile,right,dleft) \ /* loose moving */\ if (isIn(tile,TILES_LOOSEMOVING)) \ drawLoose((x-1)*TILE_W+0,y*TILE_H+3,looseGetFrame(tile),layBase);\ @@ -221,12 +221,12 @@ void roomKidChangedFloor(tRoom* room, tObject* kid); \ /* upper objects */\ if (isIn(tile,TILE_EXIT_LEFT)) \ - e(6,x*TILE_W+0,(y-1)*TILE_H+3);\ + e(6,(x-1)*TILE_W+0+TILE_W,y*TILE_H-TILE_H+3);\ if (isIn(tile,TILE_EXIT_RIGHT)) \ - e(8,x*TILE_W+0,(y-1)*TILE_H+3); + e(8,(x-1)*TILE_W+0+TILE_W,y*TILE_H-TILE_H+3); -#define drawAllFore(left,tile,right) \ +#define drawAllFore(x,y,left,tile,right) \ /* pillar */\ if (isIn(tile,TILES_PILLAR)) \ e(46,x*TILE_W-24,y*TILE_H+0);\ diff --git a/FP/src/ker/room.c b/FP/src/ker/room.c index 6c2c1d9..cb37fe2 100644 --- a/FP/src/ker/room.c +++ b/FP/src/ker/room.c @@ -289,8 +289,8 @@ void drawChopper(int x, int y, int frame, tChopperLayer layer) { void drawBackPanel(tRoom* room,int x, int y) { tTile tile=roomGetTile(room,x,y); tTile left=roomGetTile(room,x-1,y); - drawAllLeft(left,tile); - drawAllTile(left,tile); + drawAllLeft(x,y,left,tile); + drawAllTile(x,y,left,tile); } /* bottom panel block at background */ @@ -300,7 +300,7 @@ void drawBackBottomTile(tRoom* room,int x, int y) { tTile right=roomGetTile(room,x+1,y); tTile dleft=roomGetTile(room,x-1,(y==3)?3:(y+1)); int cases=wallGetCase(left,tile,right); - drawAllBack(left,tile,right,dleft) \ + drawAllBack(x,y,left,tile,right,dleft) \ } /* main panel block */ @@ -311,7 +311,7 @@ void drawForePanel(tRoom* room,int x, int y) { tTile tile=roomGetTile(room,x,y); tTile right=roomGetTile(room,x+1,y); int cases=wallGetCase(left,tile,right); - drawAllFore(left,tile,right); + drawAllFore(x,y,left,tile,right); } /*