author | ecalot
<ecalot> 2005-01-09 14:48:14 UTC |
committer | ecalot
<ecalot> 2005-01-09 14:48:14 UTC |
parent | 22f35fe140a275e1bcfe764a71c3b331d7787b7d |
FP/src/include/states.h | +2 | -1 |
FP/src/ker/states.c | +8 | -4 |
diff --git a/FP/src/include/states.h b/FP/src/include/states.h index 2a3b4bd..449b0e3 100644 --- a/FP/src/include/states.h +++ b/FP/src/include/states.h @@ -51,7 +51,8 @@ typedef struct { short stateUpdate(tKey* key, tKid* kid,tRoom* room); /* Create a State depending on the level */ -tState createState(int level); +int stateKidInLevel(int level); +tState createState(short stateId); #include "states_conf.h" diff --git a/FP/src/ker/states.c b/FP/src/ker/states.c index d81faf4..8cef3ae 100644 --- a/FP/src/ker/states.c +++ b/FP/src/ker/states.c @@ -70,11 +70,15 @@ void stateGetAnimation(int action,tState *state/*short *frames,short** flags,flo } /* public functions interface */ -tState createState(int level) { - tState start; +int stateKidInLevel(int level) { static short statesLevelList[]=STATES_LEVELS; - stateGetAnimation(statesLevelList[level],&start); - start.currentState=statesActionList[statesLevelList[level]].nextStateId; + return statesLevelList[level]; +} + +tState createState(short stateId) { + tState start; + stateGetAnimation(stateId,&start); + start.currentState=statesActionList[stateId].nextStateId; return start; }