git » fp-git.git » commit cbcabdb

renamed

author ecalot
2004-08-12 19:50:09 UTC
committer ecalot
2004-08-12 19:50:09 UTC
parent 9e80fd2aed73c3560663daa2a6f3d6cb629e8d37

renamed

FP/src/ker/room.c +119 -0

diff --git a/FP/src/ker/room.c b/FP/src/ker/room.c
new file mode 100644
index 0000000..c7eda55
--- /dev/null
+++ b/FP/src/ker/room.c
@@ -0,0 +1,119 @@
+/*  Princed V3 - Prince of Persia Level Editor for PC Version
+    Copyright (C) 2003 Princed Development Team
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    The authors of this program may be contacted at http://forum.princed.com.ar
+*/
+
+/*
+drawscreen.c: FreePrince : Draw Screen
+\xaf\xaf\xaf\xaf\xaf\xaf\xaf\xaf\xaf\xaf\xaf\xaf
+ Copyright 2004 Princed Development Team
+  Created: 18 Jul 2004
+
+  Authores: Diego Essaya <dessaya.cod@princed.com.ar>
+	          Enrique Calot <ecalot.cod@princed.com.ar>
+
+ Note:
+  DO NOT remove this copyright notice
+*/
+
+#include <stdlib.h>
+#include "kernel.h"
+#include "resources.h"
+#include "output.h"
+#include "room.h"
+#include "maps.h"
+
+void drawScreen(/*tRoom room, */int layer,int level) { /* TODO: rename it to roomDraw */
+	static int frame=0;
+	int i,x,y,fase;
+	tTile tile;
+	static tData* torch;
+	static tData* environment;
+
+/* draws the screen where the kid is
+ * if layer is 0 the background is loaded
+ * if layer is 1 the foreground columns are loaded
+ * if layer is 2 the torches are drawn
+ * if layer is 3 the columns that need to be redrawn are drawn
+ *
+ * if layer is 4 the function loads the vdungeon enviorment
+ *             5                        vpalace
+ */
+
+	switch (layer&0x0f) {
+		case 0:
+			/* Draw and initialize the background */
+			frame=0;
+			for(x=0;x<5;x++) {
+				for (y=0;y<12;y++) {
+					/*tile=levelGetTile(room,x,y);*/
+					printf("%c",'A'+tile.code);
+				/*drawTile((i%10)*20,(i/10)*20,map[i]);*/
+				}
+				printf("\n");
+			}
+			break;
+		case 1:
+			break;
+		case 2:
+			if (frame==torch->frames) frame=0;
+			fase=0;
+			for (i=0;i<30;i++) {
+/*				if (map[i]==torch) {								
+					outputDraw((i%10)*20,(i/10)*20,torch.pFrame[(frame+fase)%torch.frames]);
+					fase+=2;
+				}*/
+			}
+			frame++;
+			break;
+		case 3:
+			break;
+		case 4:
+		case 5:
+			if (environment!=NULL) {
+				resFree(environment);
+				if (layer&0x1) {
+					environment=resLoad(RES_IMG_ENV_DUNGEON);
+				} else {
+					/*environment=resLoad(RES_IMG_ENV_PALACE);*/
+				}
+			}
+			if (torch==NULL) {
+				torch=resLoad(RES_ANIM_TORCH);
+			}
+			break;
+		case 6:
+			if (torch!=NULL) {
+				resFree(torch);
+				torch=NULL;
+			}
+			if (environment!=NULL) {
+				resFree(environment);
+				environment=NULL;
+			}
+			break;
+	}
+
+	
+}
+
+tTile roomGetTile(tRoom* room,int x, int y) {
+	tTile result;
+	return result;
+}
+