author | ecalot
<ecalot> 2006-06-18 14:22:44 UTC |
committer | ecalot
<ecalot> 2006-06-18 14:22:44 UTC |
parent | 59ba43a2e26e7e80bf9858536d4762a5d5bf3745 |
PR/doc/changelog.txt | +6 | -6 |
diff --git a/PR/doc/changelog.txt b/PR/doc/changelog.txt index 4ac6c07..8782106 100644 --- a/PR/doc/changelog.txt +++ b/PR/doc/changelog.txt @@ -182,23 +182,23 @@ Versions: * PR v1.3 (scheduled 2006-07-08) x Add a fatal error check when importing from a different palette size and a warning when importing from an incorrect palette. + - Added support for all POP2 palettes + - Create a priority list for the palettes + - Moved tResource* from reslist to types.h + - Prepeare the skeletton abstraction layer for bitmap to support .png files + - Renamed "uncompress" to "decomporess" x Added full POP2 RLEV decompression algorithm - x Add the POP2 4-bits palette object x Check for memory leak x Clean the source x Common factor in LGZ compression (a .h or compress.h) for win size, etc. x Common palette calculation x Create a new isDirSep in disk.h and handle all the / and \ as the same char - x Rename all xbit names with xcolor - x Create a priority list for the palettes x Don't create empty unknown.xml x Fix ./pr -ie it -f bug x Fix repeated resource name in CPALACE.DAT bug x Fork compress to code images as a new object in a separated file - - Moved tResource* from reslist to types.h - - Renamed "uncompress" to "decomporess" + x Rename all xbit names with xcolor x Transform flags from the hex form to the [a-y]* form (a is 1, b is 2, c is 4...) - - Prepeare the skeletton abstraction layer for bitmap to support .png files * PR v1.4 (future plans) x Added full POP2 RLEV compression algorithm x Code a palette adapting feature